Search found 2804 matches
- Wed Sep 30, 2015 11:45 am
- Forum: Pi
- Topic: 26bit Module support
- Replies: 126
- Views: 74709
Re: 26bit Module support
Hmm, I'll put my thinking cap on. It sounds like something has hung whilst it's setting up the video MODE. Can you try the debug Module and see if it does the same thing - it's in the !ADFFS folder We need more Pi testers. Anyone reading that can spare the time, please drop me a PM. I'm after both g...
- Wed Sep 30, 2015 2:52 am
- Forum: Pi
- Topic: 26bit Module support
- Replies: 126
- Views: 74709
Re: 26bit Module support
That's a bit better, I've not re-tested all known working games yet, but have added one more to your list that I'm aware of: Cannon Fodder: Cursor is visible on briefing screens BlowPipe: breaks after inserting second disk Populous: abort on instruction fetch at &24D4F804 (fixed, chocolate at fa...
- Tue Sep 29, 2015 9:13 pm
- Forum: Pi
- Topic: 26bit Module support
- Replies: 126
- Views: 74709
Re: 26bit Module support
I've just uploaded a full ZIP of 2.52i, if you'd like to try some of the games that were hanging when swapping discs. It's also just occurred to me that I had to make changes to some Trackers Modules, I don't think this is the cause of blank screen, but at least we'll know your ADFFS install is iden...
- Tue Sep 29, 2015 6:19 pm
- Forum: Pi
- Topic: 26bit Module support
- Replies: 126
- Views: 74709
Re: 26bit Module support
Your testing is invaluable, as I don't necessarily have the time to test all the games and as is happening now, they might work for me but have issues once released.
I presume today's build and obey.zip produce the same result?
I presume today's build and obey.zip produce the same result?
- Tue Sep 29, 2015 4:37 pm
- Forum: Pi
- Topic: 26bit Module support
- Replies: 126
- Views: 74709
Re: 26bit Module support
Did you update obey.zip as well?Vanfanel wrote:Diggers doesn't work here, Jon.
I've just uploaded today's build if you want to see if that resolves it.
No, I haven't had a chance to test on a TV yet.Vanfanel wrote:And the non-working games that were working on 2.50b are still not working. Did you try on a 50Hz monitor?
- Tue Sep 29, 2015 2:44 pm
- Forum: General
- Topic: Game requests
- Replies: 23
- Views: 16392
Re: Game requests
I have Wolfenstein 3D working under RO5 in build 2.52h, but for some reason it just shows a blank screen on the Pi. It was working earlier today, so I suspect one of the extensions I've added to get it running are at fault. Having said that, I've tried rolling all the changes back and it's still doi...
- Sun Sep 27, 2015 7:16 pm
- Forum: General
- Topic: Game Request: Diggers
- Replies: 26
- Views: 18068
Re: Game Request: Diggers
The latest dev build (2.52g) and obey.zip fix the audio.
Diggers finally works correctly on the Pi ... what a mission and a half that was!!
Diggers finally works correctly on the Pi ... what a mission and a half that was!!
- Sat Sep 26, 2015 4:38 pm
- Forum: Pi
- Topic: 26bit Module support
- Replies: 126
- Views: 74709
Re: 26bit Module support
In Grievous Bodily 'ARM, the scrolling isn't quite correct, its similar to James Pond 2 and possibly the same underlying issue - I need to fire both games up on a physical RiscPC to see if it's related to the VIDC20 translation, or specific to the blitter. Both work correctly on a physical RiscPC, ...
- Sat Sep 26, 2015 9:34 am
- Forum: Pi
- Topic: 26bit Module support
- Replies: 126
- Views: 74709
Re: 26bit Module support
Latest dev build Modules and obey.zip get Diggers and Grievous Bodily 'ARM running on the Pi. However... Diggers audio isn't quite correct yet, its working correctly on RO5 SA so the problem is related to the pre-buffering and upsampling. In Grievous Bodily 'ARM, the scrolling isn't quite correct, i...
- Sat Sep 26, 2015 9:19 am
- Forum: General
- Topic: Game Request: Diggers
- Replies: 26
- Views: 18068
Re: Game Request: Diggers
The latest dev build (2.52f) fixes the MODE issue, so the game is now playable on the Pi
Just the audio left to sort out, it's working correctly on RO5 SA but isn't quite correct on the Pi yet.
Just the audio left to sort out, it's working correctly on RO5 SA but isn't quite correct on the Pi yet.