Search found 2823 matches
- Tue Apr 09, 2024 11:43 am
- Forum: General
- Topic: Wolfenstein 3D (Original) Abort on Data Transfer
- Replies: 22
- Views: 2493
Re: Wolfenstein 3D (Original) Abort on Data Transfer
It's an issue caused by WolfLoad. Instead of allocating the correct amount of memory for the game, it allocates all memory leaving none in the free pool. That causes RMA memory allocations to come from the end of application space, which triggers an abort the next time the User stack is touched by t...
- Mon Apr 08, 2024 7:53 pm
- Forum: General
- Topic: Wolfenstein 3D (Original) Abort on Data Transfer
- Replies: 22
- Views: 2493
Re: Wolfenstein 3D (Original) Abort on Data Transfer
Interestingly, &0001A3DC is *adfs:Dismount :0
I'm not sure why that would trigger an abort.
I'm not sure why that would trigger an abort.
- Mon Apr 08, 2024 9:27 am
- Forum: General
- Topic: Wolfenstein 3D (Original) Abort on Data Transfer
- Replies: 22
- Views: 2493
Re: Wolfenstein 3D (Original) Abort on Data Transfer
See if the attached recording file works. I quickly tested I could start a new level, but haven't played beyond that to see if I need to capture more sectors.
If it works for you, I'll add it to the ADFFS 2.84 public beta, which I need to update this week following a few bug fixes.
If it works for you, I'll add it to the ADFFS 2.84 public beta, which I need to update this week following a few bug fixes.
- Mon Apr 08, 2024 8:18 am
- Forum: General
- Topic: Wolfenstein 3D (Original) Abort on Data Transfer
- Replies: 22
- Views: 2493
Re: Wolfenstein 3D (Original) Abort on Data Transfer
I suspect my issue is going to be down to the recording file I used. There is no recording file for this game in ADFFS, as it just shows the default eform800 file when you select Wolfenstein which does not image the copy protection. Although I documented the protection in use , I've never created r...
- Sat Apr 06, 2024 6:26 pm
- Forum: ADFFS
- Topic: Quark - screen goes black after several minutes of play
- Replies: 11
- Views: 1842
Re: Quark - screen goes black after several minutes of play
I'll have to dump the game and look through its code to see what it's doing. It certainly sounds like something is going out of sync.
I don't recall if its this game or another, but there was at least one game that stored code in the video memory and switched the palette to black to hide it.
I don't recall if its this game or another, but there was at least one game that stored code in the video memory and switched the palette to black to hide it.
- Sat Apr 06, 2024 3:20 pm
- Forum: ADFFS
- Topic: Quark - screen goes black after several minutes of play
- Replies: 11
- Views: 1842
Re: Quark - screen goes black after several minutes of play
What refresh rate is your screen?
My first thought is its not changing the palette at the correct time during VSync, which is causing the palette to remain black.
My first thought is its not changing the palette at the correct time during VSync, which is causing the palette to remain black.
- Sat Apr 06, 2024 2:56 pm
- Forum: General
- Topic: Wolfenstein 3D (Original) Abort on Data Transfer
- Replies: 22
- Views: 2493
Re: Wolfenstein 3D (Original) Abort on Data Transfer
Does it exhibit the same problem when HD installed? Instructions will be in !ADFFS.Obey.F1038801 Try the ADFFS script with the original floppy to see if its the script or the floppy images. Drop to Supervisor with the original floppy inserted, then: *ADFBootFloppy F1038801 I've just tried my origina...
- Sat Apr 06, 2024 2:39 pm
- Forum: Games
- Topic: Blaston (1991) (Eterna)
- Replies: 5
- Views: 8393
Re: Blaston (1991) (Eterna)
That reads:
GREAT FIGHT
BLASTON HAS
BEEN FINISHED
WATCH OUT
FOR THE
CARTOON LINE
THE NEXT
FYB PRODUCTION
GREAT FIGHT
BLASTON HAS
BEEN FINISHED
WATCH OUT
FOR THE
CARTOON LINE
THE NEXT
FYB PRODUCTION
- Sun Mar 31, 2024 11:29 am
- Forum: General
- Topic: Partition Manager feedback
- Replies: 348
- Views: 119585
Re: Partition Manager feedback
v1.03 31/03/24 beta attached, which adds NVMeFS support. Changes: GPT's MBR protective partition assumed to be valid if 1 sector too large The BPB_TotSec16 size check was wrong, causing FAT16 partitions greater than 65535 sectors to be invalid Altered FAT BPB_Media check to match Microsoft documenta...
- Sun Mar 17, 2024 6:47 pm
- Forum: General
- Topic: Carnage Inc WimpSlot
- Replies: 1
- Views: 1142