Search found 80 matches
- Sat Jun 29, 2013 9:41 am
- Forum: LCDGameModes
- Topic: RiscPC support
- Replies: 140
- Views: 107265
Re: RiscPC support
Good point, unfortunately I don't have the LCDGameModes 0.21 code to check ... however, there's a comment at the end of 0.22 saying "need to disable 25175Hz clock now...", which made me think early on that there should be clock manipulation code in there somewhere. Steve may have stripped...
- Fri Jun 28, 2013 10:28 pm
- Forum: LCDGameModes
- Topic: RiscPC support
- Replies: 140
- Views: 107265
Re: RiscPC support
Running at 66Hz indicates that you're running the VIDC clock at 24MHz. LCDgm is setting the clock to 24MHz, should I change LCDgm to set 25.175 instead? That'd be for Steve to decide I guess... The reference clock is fixed at 24MHz, the VCO output can be anything from 55MHz to 100MHz which is then ...
- Fri Jun 28, 2013 5:09 pm
- Forum: LCDGameModes
- Topic: RiscPC support
- Replies: 140
- Views: 107265
Re: RiscPC support
Running at 66Hz indicates that you're running the VIDC clock at 24MHz. I know you've said the VIDC20 clock is fixed at 24MHz but I always thought that the VIDC20 had a variable voltage controlled clock speed via the VCO circuitry that's on board. A 25.175MHz clock speed would increase the refresh ra...
- Thu Jun 27, 2013 10:04 pm
- Forum: LCDGameModes
- Topic: RiscPC support
- Replies: 140
- Views: 107265
Re: RiscPC support
That is awesome! Nice work both of you! I've been quiet for the last few weeks due to work commitments and general life things which make June a nightmare month for getting any spare time for hobbies but I've been following your posts with interest. Hopefully in the next week or two I should be able...
- Wed Jun 12, 2013 11:51 am
- Forum: AutoVIDC
- Topic: AutoVIDC 2.10
- Replies: 3
- Views: 7650
Re: AutoVIDC 2.10
Cool
Paul
Paul
- Tue Jun 11, 2013 9:37 pm
- Forum: AutoVIDC
- Topic: AutoVIDC 2.10
- Replies: 3
- Views: 7650
AutoVIDC 2.10
Hi All,
Just to say, I've clocked the version over to 2.10 and released the module into the wild. There's an ADF distro, a smaller zip containing just the module and supporting documentation/source and just the module itself on the FTP server.
Paul
Just to say, I've clocked the version over to 2.10 and released the module into the wild. There's an ADF distro, a smaller zip containing just the module and supporting documentation/source and just the module itself on the FTP server.
Paul
- Tue Jun 11, 2013 3:09 pm
- Forum: SoundTrackers
- Topic: QTM 1.43a testing
- Replies: 6
- Views: 8395
Re: QTM 1.43a testing
For your delectation, QTM 1.43a running on Arthur 1.20!
I should say, it plays just fine!
Paul
I should say, it plays just fine!
Paul
- Sun Jun 09, 2013 11:12 am
- Forum: ADFFS
- Topic: ADFFS 2.15 RC
- Replies: 32
- Views: 23788
Re: ADFFS 2.15 RC
That's better Looks good and plays nicely too.
- Sat Jun 08, 2013 1:58 am
- Forum: ADFFS
- Topic: ADFFS 2.15 RC
- Replies: 32
- Views: 23788
Re: ADFFS 2.15 RC
I've been testing ADFFS this evening on the A410/1 and the A5000 and everything seems to be A-OK. One thing I've noticed is that the A410/1 plays Xenon II faster than the A5000 probably because the A410/1 is on a SVGA monitor and the A5000 is on a multi-sync and uses a 15kHz mode. I tried ADFForceVS...
- Fri Jun 07, 2013 10:09 am
- Forum: ADFFS
- Topic: ADFFS 2.15 RC
- Replies: 32
- Views: 23788
Re: ADFFS 2.15 RC
I'll be putting it on the A410/1 and the A5000 for testing this evening. It's on the A410/1 now and seems to be working well. I like that I don't need to run my custom Obey file to get all the support modules needed for gaming now
Paul
Paul