Search found 174 matches

by steve3000
Thu Feb 06, 2014 8:42 pm
Forum: LCDGameModes
Topic: Re: LCDGameModes initialising
Replies: 2
Views: 5836

Re: LCDGameModes initialising

Great!
by steve3000
Thu Feb 06, 2014 8:41 pm
Forum: LCDGameModes
Topic: LCDGameModes VIDC20
Replies: 10
Views: 13660

Re: LCDGameModes VIDC20

Good stuff. I'll get going with this at the weekend - first will be simple VIDC20 support and patching, I won't add the Service_ModeExtension code yet, let's just make sure it's all working. I'm sure our translation is the same, thinking about it... But the CallBack might be a problem. If LCDgm resp...
by steve3000
Thu Feb 06, 2014 3:30 pm
Forum: LCDGameModes
Topic: Re: LCDGameModes initialising
Replies: 2
Views: 5836

Re: LCDGameModes initialising

Just to follow-up on the ADFFS post on stardot.org.uk about problems with LCDGameModes on TV resolution monitors: http://www.stardot.org.uk/forums/viewtopic.php?f=29&t=4891&start=30 I noticed that ADFFS issues "*LCDGameModes On" if the module loads successfully - I suspect you've d...
by steve3000
Thu Feb 06, 2014 3:21 pm
Forum: LCDGameModes
Topic: LCDGameModes VIDC20
Replies: 10
Views: 13660

Re: LCDGameModes VIDC20

We simply need the module to check if VIDC20 is present when it's loaded and write VIDC20 registers instead of VIDC1 registers, so it's not dependent on ADFFS. Ok, this can be done, but there is a real probability that the behaviour will be different to as it is now, since we'll have LCDgm updating...
by steve3000
Thu Feb 06, 2014 11:03 am
Forum: LCDGameModes
Topic: LCDGameModes VIDC20
Replies: 10
Views: 13660

Re: LCDGameModes VIDC20

Are you going to implement a VIDC20 native version of LCDGameModes? I wonder if it's worth making it support both VIDC1 and VIDC20 in the same module, it's fairly easy to detect if VIDC20 is present from legal OS calls. Been thinking about this. How would a VIDC20 version of LCDgm actually work? Cu...
by steve3000
Thu Feb 06, 2014 10:12 am
Forum: ADFFS
Topic: ADFFS 2.34 beta
Replies: 25
Views: 17991

Re: ADFFS 2.34 beta

Ahh, is it a RISC OS issue? Its a Pi firmware issue, which has been somewhat confused over the years by unrelated power issues. They even went as far as to fork the firmware in an attempt to fix although I've never tried it. The root issue is that the USB stack drops packets during high load. Is it...
by steve3000
Thu Feb 06, 2014 12:27 am
Forum: ADFFS
Topic: ADFFS 2.34 beta
Replies: 25
Views: 17991

Re: ADFFS 2.34 beta

Ahh, is it a RISC OS issue? I've never experienced it before, just today after loading the updated RO5.21 with fixed sound (31st Jan build). (although I haven't played RISC OS games on the Pi until today, but I have played emulated BBC games with no issues...). Currently seems to be brought to the s...
by steve3000
Thu Feb 06, 2014 12:02 am
Forum: ADFFS
Topic: ADFFS 2.34 beta
Replies: 25
Views: 17991

Re: ADFFS 2.34 beta

Hi Jon, been playing PacMania with 2.34b as it is from the archive (no modifications to any settings), and 'boot floppy'. Results as follows: A4000, 4mb, LCD screen - very good, everything runs pretty much as I expect it to, the 50Hz frame pace must be active because sound is correct speed, although...
by steve3000
Tue Feb 04, 2014 10:39 pm
Forum: Pi
Topic: JIT Phase 3
Replies: 9
Views: 7023

Re: JIT Phase 3

Great work Jon! However intecepting modules is a different matter, back in RO3.7 Service_ModulePreInit was added specifically for patching up modules for SA compatibility, however in RO5 the 32bit check is done before it issues this service call, so there's no opportunity for it to patch the module ...
by steve3000
Tue Feb 04, 2014 10:25 pm
Forum: ADFFS
Topic: Frame pacing
Replies: 19
Views: 13431

Re: Frame pacing

Perfect, just what I needed to know. Will get it running tonight on the A4000.