Search found 2823 matches
- Wed Mar 19, 2014 1:20 pm
- Forum: General
- Topic: Spheres of Chaos
- Replies: 3
- Views: 7686
Re: Spheres of Chaos
I've not spoken to the author to see if they purchased the rights, if not, as it was previously a commercial release permission will need to be given by the rights holder before we can release a floppy image. That said, I believe I allocated an ID for the newer version so it may be possible to imple...
- Wed Mar 19, 2014 1:12 pm
- Forum: ADFFS
- Topic: ADFFS 2.20
- Replies: 4
- Views: 10010
Re: ADFFS 2.20 released
You have uploadad an old version, 2.20, dated last year, instead of 2.40 :P This was the last fully tested release, the current versions are still in beta. There's a long list of issues to resolve, features to add, and all four versions of ADFFS will need thorough testing on all hardware platforms ...
- Wed Mar 19, 2014 11:39 am
- Forum: ADFFS
- Topic: ADFFS 2.40
- Replies: 45
- Views: 29781
Re: ADFFS 2.40
I've done this for BlowPipe and sure enough it now works, the updated Obey.zip is on the dev site.JonAbbott wrote:Fixup the IRQ code in the game so its self-contained
- Wed Mar 19, 2014 11:06 am
- Forum: ADFFS
- Topic: ADFFS 2.40
- Replies: 45
- Views: 29781
Re: ADFFS 2.40
BlowPipe is the closest to working, the only problem is a piece of code that tries to write to page zero. This problem only occurs on RO5, either IOMD or ARM11. The sequence of events leading up the issue are: 1. RISCOS calls the EventV handler in BlowPipe on VSync (Event 4) 2. Within the EventV ha...
- Tue Mar 18, 2014 8:41 pm
- Forum: ADFFS
- Topic: ADFFS 2.40 beta
- Replies: 0
- Views: 3710
ADFFS 2.40 beta
A few more games working on the Pi / StrongARM and preliminary support for RO5 IOMD. To force your Pi to 50Hz, edit config.txt on the DOS partition and add the following lines. Uncomment one of the hdmi_mode values: hdmi_ignore_edid=0xa5000080 hdmi_group=1 # #576p @ 50Hz #hdmi_mode=17 # #720p @ 50Hz...
- Tue Mar 18, 2014 6:09 pm
- Forum: ADFFS
- Topic: ADFFS 2.40
- Replies: 45
- Views: 29781
Re: ADFFS 2.40
I've tested all the compatible games: no regressions detected :) Excellent, I'll release it shortly then. -Heimdall doesn't crash anymore on map sequence! You can move between the islands freely now! But it won't detect second disk when I change it. The hourglass appears, but it keeps asking again ...
- Tue Mar 18, 2014 2:21 pm
- Forum: ADFFS
- Topic: ADFFS 2.40
- Replies: 45
- Views: 29781
Re: ADFFS 2.40
I've made quite a lot of changes, including several instructions encodings and the way IRQ's are entered/exited. Just need to do a final check that everything is still working, then I'll release it before I start work on IOMD 32bit. It's on the dev site if you want to test, along with an updated obe...
- Mon Mar 17, 2014 2:15 pm
- Forum: ADFFS
- Topic: ADFFS 2.40
- Replies: 45
- Views: 29781
Re: ADFFS 2.40
With the latest ADFFS500 and obey, Freddy's Folly works. Good news. And Cannon Fodder shows intro! War.. never been so much fun! :P Music in the intro has gaps: it sounds well, but samples seem to be out of sync. It's because the inbuilt tracker doesn't take account of the buffer size the system pr...
- Mon Mar 17, 2014 9:44 am
- Forum: ADFFS
- Topic: ADFFS 2.40
- Replies: 45
- Views: 29781
Re: ADFFS 2.40
BlowPipe is the closest to working, the only problem is a piece of code that tries to write to page zero. This problem only occurs on RO5, either IOMD or ARM11. The sequence of events leading up the issue are: 1. RISCOS calls the EventV handler in BlowPipe on VSync (Event 4) 2. Within the EventV ha...
- Mon Mar 17, 2014 8:29 am
- Forum: ADFFS
- Topic: ADFFS 2.40
- Replies: 45
- Views: 29781
Re: ADFFS 2.40
As soon as I click "BOOT FLOPPY" and then "YES" in the confirmation menu. It sounds like the game is missing a requirement, rather than an issue in ADFFS. I've analysed the Freddy's Folly code and have rewritten the Boot script accordingly, could you grab the latest ADFFS500 and...