Search found 174 matches
- Thu Feb 06, 2014 8:42 pm
- Forum: LCDGameModes
- Topic: Re: LCDGameModes initialising
- Replies: 2
- Views: 6681
- Thu Feb 06, 2014 8:41 pm
- Forum: LCDGameModes
- Topic: LCDGameModes VIDC20
- Replies: 10
- Views: 15027
Re: LCDGameModes VIDC20
Good stuff. I'll get going with this at the weekend - first will be simple VIDC20 support and patching, I won't add the Service_ModeExtension code yet, let's just make sure it's all working. I'm sure our translation is the same, thinking about it... But the CallBack might be a problem. If LCDgm resp...
- Thu Feb 06, 2014 3:30 pm
- Forum: LCDGameModes
- Topic: Re: LCDGameModes initialising
- Replies: 2
- Views: 6681
Re: LCDGameModes initialising
Just to follow-up on the ADFFS post on stardot.org.uk about problems with LCDGameModes on TV resolution monitors: http://www.stardot.org.uk/forums/viewtopic.php?f=29&t=4891&start=30 I noticed that ADFFS issues "*LCDGameModes On" if the module loads successfully - I suspect you've d...
- Thu Feb 06, 2014 3:21 pm
- Forum: LCDGameModes
- Topic: LCDGameModes VIDC20
- Replies: 10
- Views: 15027
Re: LCDGameModes VIDC20
We simply need the module to check if VIDC20 is present when it's loaded and write VIDC20 registers instead of VIDC1 registers, so it's not dependent on ADFFS. Ok, this can be done, but there is a real probability that the behaviour will be different to as it is now, since we'll have LCDgm updating...
- Thu Feb 06, 2014 11:03 am
- Forum: LCDGameModes
- Topic: LCDGameModes VIDC20
- Replies: 10
- Views: 15027
Re: LCDGameModes VIDC20
Are you going to implement a VIDC20 native version of LCDGameModes? I wonder if it's worth making it support both VIDC1 and VIDC20 in the same module, it's fairly easy to detect if VIDC20 is present from legal OS calls. Been thinking about this. How would a VIDC20 version of LCDgm actually work? Cu...
- Thu Feb 06, 2014 10:12 am
- Forum: ADFFS
- Topic: ADFFS 2.34 beta
- Replies: 25
- Views: 18243
Re: ADFFS 2.34 beta
Ahh, is it a RISC OS issue? Its a Pi firmware issue, which has been somewhat confused over the years by unrelated power issues. They even went as far as to fork the firmware in an attempt to fix although I've never tried it. The root issue is that the USB stack drops packets during high load. Is it...
- Thu Feb 06, 2014 12:27 am
- Forum: ADFFS
- Topic: ADFFS 2.34 beta
- Replies: 25
- Views: 18243
Re: ADFFS 2.34 beta
Ahh, is it a RISC OS issue? I've never experienced it before, just today after loading the updated RO5.21 with fixed sound (31st Jan build). (although I haven't played RISC OS games on the Pi until today, but I have played emulated BBC games with no issues...). Currently seems to be brought to the s...
- Thu Feb 06, 2014 12:02 am
- Forum: ADFFS
- Topic: ADFFS 2.34 beta
- Replies: 25
- Views: 18243
Re: ADFFS 2.34 beta
Hi Jon, been playing PacMania with 2.34b as it is from the archive (no modifications to any settings), and 'boot floppy'. Results as follows: A4000, 4mb, LCD screen - very good, everything runs pretty much as I expect it to, the 50Hz frame pace must be active because sound is correct speed, although...
- Tue Feb 04, 2014 10:39 pm
- Forum: Pi
- Topic: JIT Phase 3
- Replies: 9
- Views: 7106
Re: JIT Phase 3
Great work Jon! However intecepting modules is a different matter, back in RO3.7 Service_ModulePreInit was added specifically for patching up modules for SA compatibility, however in RO5 the 32bit check is done before it issues this service call, so there's no opportunity for it to patch the module ...
- Tue Feb 04, 2014 10:25 pm
- Forum: ADFFS
- Topic: Frame pacing
- Replies: 19
- Views: 13670
Re: Frame pacing
Perfect, just what I needed to know. Will get it running tonight on the A4000.