Search found 23 matches

by andretim
Wed Oct 14, 2015 7:10 pm
Forum: General
Topic: Game requests
Replies: 23
Views: 16389

Re: Game requests

Could it be that your slowing down loop prevents some background task related to the sound generation to be performed? IIRC callbacks and the like are called on exit of the SWI handler (with an empty SVC stack?), so long loops without SWI calls could be the source of the stutering. An example of thi...
by andretim
Mon Nov 04, 2013 10:39 pm
Forum: Games
Topic: James Pond [SA version] (2001) (R-Comp Interactive)
Replies: 3
Views: 5088

Re: James Pond [SA version] (2001) (R-Comp Interactive)

I had to buy a new LCD monitor recently (Benq GW2260) and finally managed to get complete an MDF with a list of the definitions it supports. Since the minimal resolution is 640x480, I still had to write copies of the 640x480 ones where I transfer pixels from the usable area to the borders in order t...
by andretim
Tue Oct 15, 2013 6:50 pm
Forum: SoundTrackers
Topic: QTM v1.44 development version
Replies: 20
Views: 21910

Re: QTM v1.44 development version

Since you started extending the format support, I may as well list all the knowledge I collected about the ProTracker like formats: Offset &43C: CHNx FastTracker x channels CHxx FastTracker xx channels FAxx DigitalTracker xx channels FLTx StarTrekker 4/8 channels, the 8 ch patterns are store as ...