Search found 2823 matches

by JonAbbott
Wed Aug 26, 2015 10:21 pm
Forum: Pi
Topic: 26bit Module support
Replies: 126
Views: 76553

Re: 26bit Module support

I also need to track down why Cascade is getting screen corruption This appears to be nothing to do with ADFFS, as having just rewritten the game so it's natively 32bit it still gets screen corruption. It only occurs on RO5 and happens under both emulation and physical, so isn't CPU specific. My fi...
by JonAbbott
Wed Aug 26, 2015 8:11 pm
Forum: Pi
Topic: 26bit Module support
Replies: 126
Views: 76553

Re: 26bit Module support

I installed The Dungeon to HDD with no problems at all, by running the included installer and then following your instructions, Jon!! Thanks!! Great. Was the speed of the game an issue? I need to fire it up on one of my original Arc's to see just how fast it should be. Waiting for the current bug t...
by JonAbbott
Wed Aug 19, 2015 9:41 am
Forum: Pi
Topic: 26bit Module support
Replies: 126
Views: 76553

Re: 26bit Module support

Updated obey.zip on the dev site. As Pandora's Box, Cataclysm and Drop Ship all use the same protection Module as The Dungeon, I've patched them all to legally do what they need to do. Pandora's Box works, it had the same bug in the Paint Module as Carnage Inc which is now patched. Cataclysm gets to...
by JonAbbott
Tue Aug 18, 2015 9:52 pm
Forum: Pi
Topic: 26bit Module support
Replies: 126
Views: 76553

Re: 26bit Module support

Do you know if it would be possible to install the game to HDD (sd actually) and play it from there using ADFFS without using the disk images? I mean, so the game saves to a file on the HDD instead of requesting a savedisk. A savedisk is something dangerous and one can overwrite game disks accident...
by JonAbbott
Tue Aug 18, 2015 4:47 pm
Forum: Pi
Topic: 26bit Module support
Replies: 126
Views: 76553

Re: 26bit Module support

It works!!! At last!! Nice Dungeon Master clone with awesome graphics indeed... I find it a lot more payable if you override it's 12FPS by pressing CTRL-ALT-PGUP once, to get 50FPS. Some ganes however seem to have stopped working, like Lotus 2. Two steps forward, one step back as they say. We'll ne...
by JonAbbott
Mon Aug 17, 2015 7:46 pm
Forum: Pi
Topic: 26bit Module support
Replies: 126
Views: 76553

Re: 26bit Module support

The latest dev build / obey.zip gets E-Type, Nevryon and The Dungeon working. Carnage Inc almost works but it's riddled with page zero access bugs that I need to fix, plus the sound isn't working on the Pi. Inferno is still crashing, Overload (Paradise) should also work, but suffers the same fate. M...
by JonAbbott
Mon Aug 17, 2015 12:37 am
Forum: Pi
Topic: 26bit Module support
Replies: 126
Views: 76553

Re: 26bit Module support

Is there a build difference between RO 5 SA and Pi? I assumed there was simply a 3.1, 3.7/4.0 and 5.0 set of builds. Yes there are differences and two builds: IOMD and non-IOMD. The IOMD build doesn't require a blitter for example and simply translates VIDC register writes to their VIDC20 equivalen...
by JonAbbott
Sun Aug 16, 2015 7:01 pm
Forum: Pi
Topic: 26bit Module support
Replies: 126
Views: 76553

Re: 26bit Module support

-Inferno hangs here after I press 1 to start game. I've been looking into this today, it looks like recursive Aborts are occurring but I'm not sure why. This is breaking a few other games as well. -Bug Hunter In Space only shows an starfield. No actual game layer to see. The dev site builds are now...
by JonAbbott
Sun Aug 16, 2015 12:57 pm
Forum: Pi
Topic: 26bit Module support
Replies: 126
Views: 76553

Re: 26bit Module support

Quite a lot of games that require Modules are now running on RO5 SA, but failing on the Pi. Something odd is going on with the Pi ADFFS Module build, as Nevryon for example does *!Nevryon.NEVSOUND which fails. NEVSOUND is a Module and *RMRun !Nevryon.NEVSOUND works, but *!Nevryon.NEVSOUND fails - th...
by JonAbbott
Sat Aug 15, 2015 3:34 pm
Forum: Pi
Topic: 26bit Module support
Replies: 126
Views: 76553

Re: 26bit Module support

it's crashing in IRQ mode in Appspace, but the JIT is unaware of any Vector claims. PSR corruption is occurring in one or all of the sound Modules, if I prevent the sounds loading the game works. EDIT: At the end of the fill code, they all switch into SVC, perform SWI Sound_Stereo and then switch b...