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by JonAbbott
Tue Feb 04, 2014 8:49 pm
Forum: ADFFS
Topic: ADFFS 2.34 beta
Replies: 25
Views: 17995

Re: ADFFS 2.34 beta

Moved to this thread.
by JonAbbott
Tue Feb 04, 2014 8:34 am
Forum: ADFFS
Topic: Frame pacing
Replies: 19
Views: 13434

Re: Frame pacing

I've uploaded lcdgm with VSync fix to the dev area (LCDgmVS022.zip). Take a look at the source to see how I did it - was quit simple really. Will do, thanks. are the betas computer specific? All of the changes going on at the moment are specific to StrongARM and 32bit compatibility, very few are ap...
by JonAbbott
Mon Feb 03, 2014 10:52 pm
Forum: LCDGameModes
Topic: Lotus Turbo Challenge 2
Replies: 0
Views: 5479

Lotus Turbo Challenge 2

Whilst updating Boot scripts today, I noticed I was turning LCDGameModes off in the Lotus Turbo Challenge 2 script. From a previous conversation with Jeffrey, I think this was done to stop the game hanging, due to the critical timing the game requires. Might be worth using it as a test for any futur...
by JonAbbott
Mon Feb 03, 2014 10:44 pm
Forum: ADFFS
Topic: Frame pacing
Replies: 19
Views: 13434

Re: Frame pacing

Steve - In the next (Pi) beta, it will turn off the frame pacing code if the system is generating VSync at 50Hz. It might be worth testing 56Hz on legacy machines to see if it is usable. I've yet to code the 50Hz check on IOC/IOMD but can widen the range if we decide to go 56Hz in LCDGameModes. I al...
by JonAbbott
Mon Feb 03, 2014 10:31 pm
Forum: ADFFS
Topic: ADFFS 2.34 beta
Replies: 25
Views: 17995

Re: ADFFS 2.34 beta

If I replace the whole !Boot folder, Risc OS would boot in a non-compatible mode and PacMania wouldn't work. Glad you got Pac-mania working. I checked the beta !Boot earlier today and the CPU configure utility has been removed, I'm not sure if that is simply an oversight or if they're intending to ...
by JonAbbott
Mon Feb 03, 2014 7:20 am
Forum: Pi
Topic: JIT Phase 3
Replies: 9
Views: 7024

Re: JIT Phase 3

OS_FSControl 4 is now completely coded. This allows files to be *RUN and intercepted by ADFFS, it's working perfectly on StrongARM - I can't get it work on the Pi though. This is somewhat ironical, as I coded it to mirror the RO5 source. As Transients (RO term, we call them Utilities) are loaded int...
by JonAbbott
Mon Feb 03, 2014 6:44 am
Forum: ADFFS
Topic: ADFFS 2.34 beta
Replies: 25
Views: 17995

Re: ADFFS 2.34 beta

Thanks for your help - it's now working! I'm not exactly sure what fixed it - either fixing up my !Boot folder (I noticed I didn't have a CPU item in configuration, because I'd just replace the !Boot folder with the one from the latest image instead of merging it into the original one), or setting ...
by JonAbbott
Mon Feb 03, 2014 6:24 am
Forum: ADFFS
Topic: Frame pacing
Replies: 19
Views: 13434

Re: Frame pacing

I'll have a go with PacMania through ADFFS next and report back. What you should hopefully find, is that with ADFForceVSync (use CTRL-SHIFT-Pg Up/Pg Down in game to adjust in realtime) set to: O: It will pace itself at 50Hz, this is down to the "frame pacing" code 1: Will run at the monit...
by JonAbbott
Sun Feb 02, 2014 9:29 pm
Forum: ADFFS
Topic: ADFFS 2.34 beta
Replies: 25
Views: 17995

Re: ADFFS 2.34 beta

I've just been trying PACMANIA on a Raspberry Pi and get the same error as Vanfanel: abort on data transfer Could you please confirm: 1. SparkFS is loaded 2. You're using "Boot floppy" to run the game 3. If your monitor type is set to Auto in Configuration/Screen (I'm not sure if a bug in...
by JonAbbott
Fri Jan 31, 2014 11:58 pm
Forum: ADFFS
Topic: ADFFS 2.34 beta
Replies: 25
Views: 17995

Re: ADFFS 2.34 beta

Today's Pi RISC OS beta (31-01-14) finally resolves the sound randomly cutting out.

I've not had a chance to personally check, but have had a few eMail today confirming it has definitely fixed the problem. A big thanks to Jeffrey Lee for tracking that bug down.