![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
Search found 592 matches
- Thu Mar 03, 2016 10:41 pm
- Forum: Pi
- Topic: A better way to achieve 50Hz
- Replies: 8
- Views: 11145
Re: A better way to achieve 50Hz
Woho! Back to testing I am! ![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
- Wed Jan 06, 2016 2:09 pm
- Forum: ADFFS
- Topic: ADFFS 2.53 update
- Replies: 1
- Views: 3509
Re: ADFFS 2.53 update
Sorry to hear about those health problems, Jon. I hope you recover the best you can. Maybe some rest from programming would help. Programming at nights can be particularly bad for sleep quality and affect your health in the long term. I will be waiting for new version, no matter how long it takes, a...
- Wed Jan 06, 2016 2:05 pm
- Forum: ADFFS
- Topic: ADFFS 2.52 London Show alpha build
- Replies: 2
- Views: 4262
Re: ADFFS 2.52 London Show alpha build
Thanks for this, Jon!
Are we supposed to do more testing on this, or should we wait for 2.53 pre-releases for reporting errors/problems?
PD: happy new year!![Smile :)](./images/smilies/icon_e_smile.gif)
Are we supposed to do more testing on this, or should we wait for 2.53 pre-releases for reporting errors/problems?
PD: happy new year!
![Smile :)](./images/smilies/icon_e_smile.gif)
- Thu Nov 19, 2015 4:43 pm
- Forum: Pi
- Topic: A better way to achieve 50Hz
- Replies: 8
- Views: 11145
Re: A better way to achieve 50Hz
Thanks for the info update, Jon. As you know I follow this project very closely and visit this forum on a daily base, so reading news (even if they are no-news) is good ![Smile :)](./images/smilies/icon_e_smile.gif)
I hope you recover you health! It's cold around here, too, and it will get colder, so it's normal to have minor issues.
![Smile :)](./images/smilies/icon_e_smile.gif)
I hope you recover you health! It's cold around here, too, and it will get colder, so it's normal to have minor issues.
- Sat Oct 17, 2015 7:40 pm
- Forum: Pi
- Topic: 26bit Module support
- Replies: 126
- Views: 88243
Re: 26bit Module support
Wow!! What a nice picture!, Jon!!
I LOVE the noise of several 80-90's games running at one...
Just noticed I can tell what every game is in that picture, btw! From left to right:
-Inferno
-SWIV
-Pacmania
-Last Ninja
-James Pond 2
-Zarch
![Uber Geek :ugeek:](./images/smilies/icon_e_ugeek.gif)
I LOVE the noise of several 80-90's games running at one...
Just noticed I can tell what every game is in that picture, btw! From left to right:
-Inferno
-SWIV
-Pacmania
-Last Ninja
-James Pond 2
-Zarch
![Uber Geek :ugeek:](./images/smilies/icon_e_ugeek.gif)
- Sat Oct 17, 2015 4:25 pm
- Forum: Pi
- Topic: 26bit Module support
- Replies: 126
- Views: 88243
Re: 26bit Module support
SWIV is hanging here every time I run it.
If we have different results, then it's time for you to upload a new "full package", please![Smile :)](./images/smilies/icon_e_smile.gif)
Also, I use AnyModes.
Also, Lotus 2 in HDD does not hang with 2.51b.
If we have different results, then it's time for you to upload a new "full package", please
![Smile :)](./images/smilies/icon_e_smile.gif)
Also, I use AnyModes.
Also, Lotus 2 in HDD does not hang with 2.51b.
- Fri Oct 16, 2015 1:41 pm
- Forum: Pi
- Topic: 26bit Module support
- Replies: 126
- Views: 88243
Re: 26bit Module support
I have gone from RCA to DVI, and SWIV has hanged here in the tittle sequence, in the programmers faces part...
Also, Lotus 2 hangs with "abort on instruction fetch at &E12FFF3C" after the gameplay demo if it's installed to HD.
Also, Lotus 2 hangs with "abort on instruction fetch at &E12FFF3C" after the gameplay demo if it's installed to HD.
- Thu Oct 15, 2015 11:18 am
- Forum: Pi
- Topic: 26bit Module support
- Replies: 126
- Views: 88243
Re: 26bit Module support
Can't reproduce Gribbly's scrolling issues, the game takes a LONG time to get into demo mode while a nice tracked music plays and HI-Score table forms. I have then watched two demo sequences (the second had those amiga-like copper-bars in the background) and scrolling was fine and graphics so nice :...
- Wed Oct 14, 2015 7:05 pm
- Forum: Pi
- Topic: 26bit Module support
- Replies: 126
- Views: 88243
Re: 26bit Module support
I've been testing and I can reproduce most of your issues, however: -Gribbly's Day Out is scrolling well. Has a beautiful scrolling, in fact. It's NOT doing the same nasty things James Pond 2 does. -Can't get SWIV to hang on the tittle screen. Maybe I should leave it running longer?? Keyboard proble...
- Fri Oct 09, 2015 3:17 pm
- Forum: Pi
- Topic: 26bit Module support
- Replies: 126
- Views: 88243
Re: 26bit Module support
I did that, and uncommented first line in the new !Run (which mounts disk 1), but the game keeps asking for disk 6 no matter what. Looks like I forgot to update the Obey.zip, try with the latest following the instructions in the Boot Script. It's not finalised, but hopefully will get you running. Y...