Search found 15 matches

by Phlamethrower
Tue Sep 11, 2018 10:36 pm
Forum: General
Topic: Krisalis on wikipedia
Replies: 0
Views: 14800

Krisalis on wikipedia

I've spotted that Krisalis have a page on wikipedia, however it's missing 99% of the games that they published on RISC OS. https://en.wikipedia.org/wiki/Krisalis_Software Might be a good job for any wikipedians who know where to find details of their RISC OS releases (although I suspect half the bat...
by Phlamethrower
Mon Nov 13, 2017 12:47 pm
Forum: Announcements
Topic: Site is now SSL, please update your links
Replies: 2
Views: 14047

Re: Site is now SSL, please update your links

Maybe set up automatic redirects? A couple of lines in the server config file should be enough to set up HTTP 301 responses to redirect to the new address.

Also, the link you've provided in your post is going to https://forums.jaspp.org.ukforum
by Phlamethrower
Thu Oct 26, 2017 11:50 am
Forum: General
Topic: Magnetoids
Replies: 4
Views: 7906

Re: Magnetoids

It's on the list of games which Jon has imaged, so it was definitely released. Hopefully he'll be able to make it and the other Oregan titles available for download at some point. I played the demos for both Arcturus and Magnetoids a fair bit, but wasn't quite good enough at either game to feel conf...
by Phlamethrower
Sun Jul 09, 2017 11:11 am
Forum: General
Topic: Wolfenstein 3D
Replies: 4
Views: 7832

Re: Wolfenstein 3D

FWIW, here's the method I used to patch my version. * Expand the Wolf3D and WolfExe binaries (e.g. using xpand utility) * Run the following BASIC program to decrypt wolfexe: ON ERROR PRINT REPORT$;" at ";ERL : END DIM b% 512*1024 SYS "OS_File",16,"wolfexe1",b% TO ,,,,l%...
by Phlamethrower
Fri Jul 07, 2017 2:29 pm
Forum: General
Topic: Wolfenstein 3D
Replies: 4
Views: 7832

Re: Wolfenstein 3D

Actually, it looks like I did most of my hacking directly on the executable (only using the source as reference). Hopefully I still have enough notes and intermediate versions to be able to track down what I changed. http://www.iconbar.com/forums/viewthread.php?threadid=5457 http://www.iconbar.com/f...
by Phlamethrower
Fri Jul 07, 2017 1:43 pm
Forum: General
Topic: Wolfenstein 3D
Replies: 4
Views: 7832

Wolfenstein 3D

Seeing this in the ADFFS release notes... Wolfenstein 3D, can't turn in-game music on when run on StrongArm or newer ...reminded me that I have a copy of the Wolf 3D source code ( Powerslave released the source on their site sometime after iD released the original as GPL). IIRC I was able to use the...
by Phlamethrower
Tue Jul 29, 2014 9:36 pm
Forum: ADFFS
Topic: IOC device 9 (Sound Buffer Change)
Replies: 9
Views: 14479

Re: IOC device 9 (Sound Buffer Change)

It's just a shame that there's no real way of dealing with the sample rate conversion apart from going log-linear-log or giving up and using nearest-neighbour sampling. What are your thoughts on this area? Well, I didn't think about it too much before making that statement :) I'm just assuming that...
by Phlamethrower
Mon Jul 28, 2014 9:09 pm
Forum: ADFFS
Topic: IOC device 9 (Sound Buffer Change)
Replies: 9
Views: 14479

Re: IOC device 9 (Sound Buffer Change)

This however has drawbacks, as far as I can tell SharedSound isn't freely distributable prior to RO5/6 and there are no distribution points for it left on the 'net. Hmm, I would have thought SharedSound would have been included in ROOL's pre-RO5 !System distribution, but that doesn't seem to be the...
by Phlamethrower
Tue Aug 06, 2013 10:32 pm
Forum: VIDC
Topic: Caverns
Replies: 14
Views: 36822

Re: Caverns

UpdatePointer looks like it's the code you're looking for. This is from the 3.7 sources: http://www.riscosopen.org/viewer/view/castle/RiscOS/Sources/Kernel/s/vdu/vdupointer?rev=4.1.3.1;content-type=text%2Fx-cvsweb-markup#l411 I'm assuming it's the LCDSupport = TRUE version of the function which was ...
by Phlamethrower
Mon Jun 24, 2013 11:04 pm
Forum: ADFFS
Topic: Chuck Rock (again)
Replies: 20
Views: 26876

Re: Chuck Rock (again)

The amu_machine alias is set up by Builder when you select a build environment. But that won't help you much, as it's used to invoke 'amu', Acorn's version of 'make' that comes with Norcroft. I don't think I was very clear earlier, but if you're trying to build any of ROOL's sources without Norcroft...