Search found 1808 matches

by JonAbbott
Mon May 21, 2018 10:19 am
Forum: ADFFS
Topic: ADFFS 2.65 public beta
Replies: 50
Views: 1633

Re: ADFFS 2.65 public beta

I'll knock up a version of the Modules where you can turn the blitter off. That will at least prove if the blitter is the issue in your case. Modules are on the dev site, hit CTRL-SHIFT-F11 to toggle the blitter on/off. You may have to hit it a few times before it turns off, just move the mouse eac...
by JonAbbott
Mon May 21, 2018 8:57 am
Forum: ADFFS
Topic: ADFFS 2.65 public beta
Replies: 50
Views: 1633

Re: ADFFS 2.65 public beta

Maybe there's also an IRQ issue in the games in question, which versions of the games does it occur in? Could you also confirm if you're using 50hz, just in case it's VSync timing related. The change did fix Pushy, I've not tested Wizard Apprentice yet which I've just remembered was another it occur...
by JonAbbott
Sun May 20, 2018 1:34 pm
Forum: ADFFS
Topic: ADFFS 2.65 public beta
Replies: 50
Views: 1633

Re: ADFFS 2.65 public beta

-"Stunt Race 2000" has music problems on the menu, occasional distortion can be heard if you let the music play. -"The Dungeon" has music problems on the menu, occasional distortion can be heard if you let the music play. Try the Modules on the dev site, I've lowered the priority of the 50hz ticker...
by JonAbbott
Sun May 20, 2018 11:58 am
Forum: ADFFS
Topic: ADFFS 2.65 public beta
Replies: 50
Views: 1633

Re: ADFFS 2.65 public beta

Nevryon, I made my way to the score table, and entering characters show corrupt letter graphics. I'll take a look. -"Stunt Race 2000" has music problems on the menu, occasional distortion can be heard if you let the music play. -"The Dungeon" has music problems on the menu, occasional distortion ca...
by JonAbbott
Thu May 17, 2018 3:35 pm
Forum: ADFFS
Topic: ADFFS 2.65 public beta
Replies: 50
Views: 1633

Re: ADFFS 2.65 public beta

2.65l available in the OP, with the following changes:
  • Voice handlers no longer randomly shut off
  • OS_Byte 13 now prevents RISC OS putting events into a locked state
by JonAbbott
Wed May 16, 2018 8:55 pm
Forum: ADFFS
Topic: ADFFS 2.65 public beta
Replies: 50
Views: 1633

Re: ADFFS 2.65 public beta

Another problem with Nervryon: if you run it two times in a row without rebooting, the game hangs on quit the second time. The cause of the hang was this bug feature in RISC OS. I had implemented a workaround when emulating earlier RISC OS versions, but I've now removed that restriction to save was...
by JonAbbott
Wed May 16, 2018 12:59 pm
Forum: ADFFS
Topic: ADFFS 2.65 public beta
Replies: 50
Views: 1633

Re: ADFFS 2.65 public beta

it's a debounce issue with the Mouse, when you click "Start" to begin the game As I suspected, Nevryon doesn't key debounce. It's not something I can fix in the boot script as the files in question are repeatedly loaded from both Disc 1 and Disc 2. A possible solution is for me to reimage the discs...
by JonAbbott
Wed May 16, 2018 7:38 am
Forum: ADFFS
Topic: ADFFS 2.65 public beta
Replies: 50
Views: 1633

Re: ADFFS 2.65 public beta

@Jon: The problem is that the game does not detect the joystick at startup, so the "press fire to start" message does NOT appear. That means that the ship will NEVER move or shoot. Maybe I explained it wrong. Ah, so it's a debounce issue with the Mouse, when you click "Start" to begin the game. Loo...
by JonAbbott
Tue May 15, 2018 9:18 pm
Forum: ADFFS
Topic: ADFFS 2.65 public beta
Replies: 50
Views: 1633

Re: ADFFS 2.65 public beta

@Jon: Not exactly. The problem is that joystick is not detected most of the times, so "press Fire to start" does no appear at all, the game just starts with no joystick. If you hold the movement buttons down does it move the ship eventually, or do you have to release and press again? I'm trying to ...
by JonAbbott
Tue May 15, 2018 5:02 pm
Forum: ADFFS
Topic: ADFFS 2.65 public beta
Replies: 50
Views: 1633

Re: ADFFS 2.65 public beta

Vanfanel wrote:
Tue May 15, 2018 4:46 pm
-Nevryon works, but joystick is only detected 1 of 3/5 times.. so joystick practically does not work. I know I have to keep the button pressed, but even so it's undetected most of the times I try
If I understand correctly, holding Fire when prompted "press Fire to start" doesn't start the game?