Search found 2885 matches

by JonAbbott
Wed Jul 24, 2024 4:04 pm
Forum: ADFFS
Topic: ADFFS 2.84 public beta
Replies: 50
Views: 35105

Re: ADFFS 2.84 public beta

It's caused by issues in the BCMVideo implementation of overlays. I've raised them and until they're resolved I'm not sure there's any more workarounds I can implement. I've got several already to cover most of the issues, this isn't one I can workaround though.
by JonAbbott
Mon Jul 15, 2024 9:54 am
Forum: ADFFS
Topic: ADFFS 2.84 public beta
Replies: 50
Views: 35105

Re: ADFFS 2.84 public beta

Vanfanel wrote: Thu Jul 11, 2024 5:07 pm I was testing the latest build in the OP, and Fireball II hangs if it's run a second time without rebooting.
Same if it's run after Lemmings, for example.
Could you try the non-overlay build (run ADFFS550 manually) and let me know if you still see the issue.
by JonAbbott
Fri Jul 12, 2024 7:54 am
Forum: General
Topic: ADFFS integer scaling?
Replies: 2
Views: 1599

Re: ADFFS integer scaling?

It should be achievable by using a monitor resolution that's a multiple of 320x256, so 1280x1024 for example.

That's obviously only going to work with standard modes, games with bespoke resolutions would not be performing integer scaling.
by JonAbbott
Fri Jul 12, 2024 7:34 am
Forum: ADFFS
Topic: ADFFS 2.84 public beta
Replies: 50
Views: 35105

Re: ADFFS 2.84 public beta

Vanfanel wrote: Thu Jul 11, 2024 5:07 pm Fireball II hangs if it's run a second time without rebooting.
Same if it's run after Lemmings, for example.
Thanks, I'll investigate.
by JonAbbott
Fri Jul 05, 2024 9:14 pm
Forum: ADFFS
Topic: ADFFS 2.84 public beta
Replies: 50
Views: 35105

Re: ADFFS 2.84 public beta

Updated build in the OP, which will become the next stable release.
by JonAbbott
Fri Jul 05, 2024 11:53 am
Forum: General
Topic: Game deployment via PackMan
Replies: 8
Views: 142496

Re: Dead links

KerBang! shows some error popup on boot but I can't read it because it's squashed. Something about a file it can't find. Could be a me/Pi thing. I'll grab the 2.84 beta when I get a mo. It probably relies on ADFFS 2.84. Either manually update to the latest beta , or update to the latest obey.zip en...
by JonAbbott
Fri Jul 05, 2024 9:09 am
Forum: General
Topic: Game deployment via PackMan
Replies: 8
Views: 142496

Re: Dead links

There are a couple of dead links in the packages that 404 when you try to download through PackMan. I've grabbed the latest lists. Adventures-classic-compilation Adventures, classic compilation (1988) (TOPOLOGICA) F1000400 KerBang KerBang! (1991) (Eterna) F1022000 Sorry, its where I've been buildin...
by JonAbbott
Fri Jun 21, 2024 10:51 pm
Forum: ADFFS
Topic: ADFFS 2.84 public beta
Replies: 50
Views: 35105

Re: ADFFS 2.84 public beta

yes! The game runs perfectly now :) I've just uploaded some some additional games that I'm testing. You'll need to update obey.zip for some of them to work. Pushy II didn't require a lot of work to 32bit, so although its relying on ADFFS for the script to patch it, its not running under ADFFS. As i...
by JonAbbott
Thu Jun 20, 2024 11:33 am
Forum: ADFFS
Topic: ADFFS 2.84 public beta
Replies: 50
Views: 35105

Re: ADFFS 2.84 public beta

Vanfanel wrote: Wed Jun 19, 2024 9:34 pm With today's build, Hero Quest is broken.
Should be fixed with the latest obey.zip
by JonAbbott
Thu Jun 20, 2024 9:38 am
Forum: ADFFS
Topic: ADFFS 2.84 public beta
Replies: 50
Views: 35105

Re: ADFFS 2.84 public beta

Vanfanel wrote: Wed Jun 19, 2024 9:34 pm @Jon: With today's build, Hero Quest is broken.
It shows a message asking about original disk, then if you click "Cancel" it hangs on the picture of the city after the initial text sequence.
Seems I broke something between testing and the final release, I'll get it fixed.