Search found 2074 matches

by JonAbbott
Thu Feb 21, 2019 7:50 am
Forum: ADFFS
Topic: ADFFS 2.71 beta
Replies: 118
Views: 4771

Re: ADFFS 2.71 beta

In my rush to get 2.72f out yesterday, it would appear I forgot to update BASIC26 and obey.zip. If you did installed it yesterday, please remove and reinstall to get the corrected package. @Jon: I was testing latest beta with Fireball (the first part) and after a while playing the game started to sl...
by JonAbbott
Wed Feb 20, 2019 7:19 pm
Forum: ADFFS
Topic: ADFFS 2.71 beta
Replies: 118
Views: 4771

Re: ADFFS 2.71 beta

2.72f package available, which fixes the following issues: F1002001 Arcendium (1988) (Alien Images) (crashes when it load the Nuthatch Module via *NUTHATCH) (fixed in 2.72f) F1012501 Drifter (1997) (The Fourth Dimension) (very slow to load due to RISC OS SMP changes) (fixed in 2.72f) F1013501 Enthar...
by JonAbbott
Wed Feb 20, 2019 1:50 pm
Forum: Games
Topic: Cannon Fodder (1994) (Krisalis Software)
Replies: 13
Views: 3626

Re: Cannon Fodder (1994) (Krisalis Software)

Trapper wrote:
Wed Feb 20, 2019 2:51 am
Now it loads either via Boot Floppy or HDD install and !Run change and modification, but will randomly crash.
What machine / OS build are you running on so I can try to reproduce the crash?
by JonAbbott
Tue Feb 19, 2019 1:35 am
Forum: ADFFS
Topic: ADFFS 2.71 beta
Replies: 118
Views: 4771

Re: ADFFS 2.71 beta

I've spotted a couple more issues that need resolving: After change from an emulated legacy video mode, to a GPU driven mode, hardware scrolling is still active until the next mode change. This results in corrupt scrolling at an F12 prompt Games that don't require video memory remapping will fail if...
by JonAbbott
Mon Feb 18, 2019 1:25 pm
Forum: ADFFS
Topic: ADFFS 2.71 beta
Replies: 118
Views: 4771

Re: ADFFS 2.71 beta

I've spotted a problem affecting ] (ie closing assembler) in BASIC, which is incredibly slow. The following code for example takes 3.3 seconds on my Pi3 :cry: P%=&10000:FOR A%=0 TO 100:[OPT0:]:NEXT This is noticeable in Drifter, which takes minutes to load because it contains lots of setup loops con...
by JonAbbott
Mon Feb 18, 2019 7:34 am
Forum: ADFFS
Topic: ADFFS 2.71 beta
Replies: 118
Views: 4771

Re: ADFFS 2.71 beta

I normally load USBJoystick loads of times, without an issue, so it must be something subtle which only E-Type is showing up. Maybe bytev? I will look. A quick check would be to add debug output for all OS_Claim/OS_Release and use the non-X version of OS_Release to confirm they're releasing correct...
by JonAbbott
Sun Feb 17, 2019 4:30 pm
Forum: ADFFS
Topic: ADFFS 2.71 beta
Replies: 118
Views: 4771

Re: ADFFS 2.71 beta

2.72e package available, which fixes the APCS-A based titles ( Corruption , The Guild of Thieves , Jinxter ). OS_Control was returning the wrong value in R1 (previous debug buffer pointer) I've also made some minor changes to the Corruption and Omar Sharif packages, so remove and reinstall them if y...
by JonAbbott
Sun Feb 17, 2019 11:32 am
Forum: ADFFS
Topic: ADFFS 2.71 beta
Replies: 118
Views: 4771

Re: ADFFS 2.71 beta

I've updated the Command Ship (page zero access fix) and Cycloids (protection failing) packages, please remove and reinstall them to update. Whilst fixing Cycloids, I took the liberty of removing the "SFX or Music" selection screen and modified it so both SFX and music are active at the same time. I...
by JonAbbott
Sat Feb 16, 2019 9:29 pm
Forum: ADFFS
Topic: ADFFS 2.71 beta
Replies: 118
Views: 4771

Re: ADFFS 2.71 beta

2.72d package available. Reboot after downloading as there was a bug in 2.72c which wasn't leaving the Exit/Error handler resident when ADFFS was RMKilled, meaning the machine would likely crash when apps quit/error back to the desktop.
by JonAbbott
Sat Feb 16, 2019 8:49 pm
Forum: ADFFS
Topic: ADFFS 2.71 beta
Replies: 118
Views: 4771

Re: ADFFS 2.71 beta

Re. Compiling USBJoystick, sorry, I should have provided some guidance! There was a compiled module in there, and I usually run MkRam to build. My DDE isn't very recent, but you do need OSLib installed. I have never ran MkDebug! It is odd, because I have little in my boot sequence, and if I rmkill ...