Search found 3000 matches

by JonAbbott
Thu Feb 13, 2025 10:12 pm
Forum: General
Topic: private development build somewhere between 0.99 and 2.0
Replies: 1
Views: 421

Re: private development build somewhere between 0.99 and 2.0

I believe you have to build Arculator yourself if you want it's built in JFD support. It's probably easier to just configure an 8MB machine and run !ADFFS within Arculator.
by JonAbbott
Wed Feb 12, 2025 5:41 pm
Forum: ADFFS
Topic: ADFFS 2.86 public beta
Replies: 46
Views: 43335

Re: ADFFS 2.86 public beta

Hi Jon, Play it Again Sam 1 and 2 seem to be missing from the game selection when imaging a disk. They were there on 2.83, but are no longer there on the newer builds. You're possibly referring to 2.85 as they are in 2.86 in the OP. Copy !ADFFS.imaging.archive across from the build in the OP and yo...
by JonAbbott
Thu Feb 06, 2025 12:21 am
Forum: ADFFS
Topic: ADFFS 2.86 public beta
Replies: 46
Views: 43335

Re: ADFFS 2.86 public beta

When I mentioned corruption in the JFD, I wasn't referring to it becoming corrupt at some later date. This is the scenario I was talking about: 1. Make a JFD of a single floppy game (any game) using a recording file already present in ADFFS. 2. The version of the physical disc happens to be differe...
by JonAbbott
Wed Feb 05, 2025 4:42 pm
Forum: ADFFS
Topic: ADFFS 2.86 public beta
Replies: 46
Views: 43335

Re: ADFFS 2.86 public beta

The only realistic way to validate an image is to run the game from it. Might this not even be enough though? For example, what if a certain file has been corrupted in the subsequent JFD, and that file is not used or accessed until the very end of the game? E.g. an ending screen or other code relat...
by JonAbbott
Wed Feb 05, 2025 4:27 pm
Forum: ADFFS
Topic: ADFFS 2.85
Replies: 48
Views: 61367

Re: ADFFS 2.85

Wasn't sure where to post this If you're unsure where to post, the best place is in the General area. Sadly X-Fire isn't one I can release as I've yet to track down any of the developers. I've also not seen the APDL version so can't comment on that particular release. The original release does have...
by JonAbbott
Mon Feb 03, 2025 10:09 am
Forum: ADFFS
Topic: ADFFS 2.86 public beta
Replies: 46
Views: 43335

Re: ADFFS 2.86 public beta

When you type the game name into the ADFFS search box then ADFFS should know what it is expecting, surely? It knows a list of disc addresses, sizes and geometry used, it knows nothing about what result is expected. When you see the imager show tracks in orange to indicate protection, it's really on...
by JonAbbott
Sun Feb 02, 2025 9:51 pm
Forum: ADFFS
Topic: ADFFS 2.86 public beta
Replies: 46
Views: 43335

Re: ADFFS 2.86 public beta

Might it be a good idea for ADFFS to inform the user when there is a missmatch between the recording file and resulting JFD? That's not possible without knowing exactly what the protection is expecting. Did you obtain permission to release Saloon Cars Deluxe? Yes, all versions except StrongARM.
by JonAbbott
Sat Feb 01, 2025 1:52 pm
Forum: ADFFS
Topic: ADFFS 2.86 public beta
Replies: 46
Views: 43335

Re: ADFFS 2.86 public beta

wmd wrote: Thu Jan 30, 2025 8:56 pm Working perfectly now, with the hourglass icon appearing briefly during save. I will try and test it with some other JFDs over the weekend.
Make sure you keep backups. I've just noticed it's corrupting the original sectors when Auto flush occurs for the first time on a JFD imaged prior to 2.86.
by JonAbbott
Sat Feb 01, 2025 12:11 pm
Forum: General
Topic: Stuck on menu in Jahangir Khans Squash
Replies: 12
Views: 15579

Re: Stuck on menu in Jahangir Khans Squash

Idge wrote: Sat Feb 01, 2025 11:57 am Sorry this one turned out to be a bit of a nightmare to sort
I wouldn't worry, ever since I first added Joystick Mouse/Key mapping functionality into ADFFS I've had a task to review Joystick Module use in boot scripts and switch them to ADFFS.
by JonAbbott
Sat Feb 01, 2025 10:56 am
Forum: General
Topic: Stuck on menu in Jahangir Khans Squash
Replies: 12
Views: 15579

Re: Stuck on menu in Jahangir Khans Squash

I've now reviewed all the games that use JoyMod. There's three different Joystick Modules used by the original games: Bogeysticks v1.00 used by the first releases of Manchester United and Mad Professior Mariarti . They also include the source code The wider used JoyMod v4.27, which is used for most ...