Search found 3000 matches
- Thu Feb 13, 2025 10:12 pm
- Forum: General
- Topic: private development build somewhere between 0.99 and 2.0
- Replies: 1
- Views: 421
Re: private development build somewhere between 0.99 and 2.0
I believe you have to build Arculator yourself if you want it's built in JFD support. It's probably easier to just configure an 8MB machine and run !ADFFS within Arculator.
- Wed Feb 12, 2025 5:41 pm
- Forum: ADFFS
- Topic: ADFFS 2.86 public beta
- Replies: 46
- Views: 43335
Re: ADFFS 2.86 public beta
Hi Jon, Play it Again Sam 1 and 2 seem to be missing from the game selection when imaging a disk. They were there on 2.83, but are no longer there on the newer builds. You're possibly referring to 2.85 as they are in 2.86 in the OP. Copy !ADFFS.imaging.archive across from the build in the OP and yo...
- Thu Feb 06, 2025 12:21 am
- Forum: ADFFS
- Topic: ADFFS 2.86 public beta
- Replies: 46
- Views: 43335
Re: ADFFS 2.86 public beta
When I mentioned corruption in the JFD, I wasn't referring to it becoming corrupt at some later date. This is the scenario I was talking about: 1. Make a JFD of a single floppy game (any game) using a recording file already present in ADFFS. 2. The version of the physical disc happens to be differe...
- Wed Feb 05, 2025 4:42 pm
- Forum: ADFFS
- Topic: ADFFS 2.86 public beta
- Replies: 46
- Views: 43335
Re: ADFFS 2.86 public beta
The only realistic way to validate an image is to run the game from it. Might this not even be enough though? For example, what if a certain file has been corrupted in the subsequent JFD, and that file is not used or accessed until the very end of the game? E.g. an ending screen or other code relat...
- Wed Feb 05, 2025 4:27 pm
- Forum: ADFFS
- Topic: ADFFS 2.85
- Replies: 48
- Views: 61367
Re: ADFFS 2.85
Wasn't sure where to post this If you're unsure where to post, the best place is in the General area. Sadly X-Fire isn't one I can release as I've yet to track down any of the developers. I've also not seen the APDL version so can't comment on that particular release. The original release does have...
- Mon Feb 03, 2025 10:09 am
- Forum: ADFFS
- Topic: ADFFS 2.86 public beta
- Replies: 46
- Views: 43335
Re: ADFFS 2.86 public beta
When you type the game name into the ADFFS search box then ADFFS should know what it is expecting, surely? It knows a list of disc addresses, sizes and geometry used, it knows nothing about what result is expected. When you see the imager show tracks in orange to indicate protection, it's really on...
- Sun Feb 02, 2025 9:51 pm
- Forum: ADFFS
- Topic: ADFFS 2.86 public beta
- Replies: 46
- Views: 43335
Re: ADFFS 2.86 public beta
Might it be a good idea for ADFFS to inform the user when there is a missmatch between the recording file and resulting JFD? That's not possible without knowing exactly what the protection is expecting. Did you obtain permission to release Saloon Cars Deluxe? Yes, all versions except StrongARM.
- Sat Feb 01, 2025 1:52 pm
- Forum: ADFFS
- Topic: ADFFS 2.86 public beta
- Replies: 46
- Views: 43335
Re: ADFFS 2.86 public beta
Make sure you keep backups. I've just noticed it's corrupting the original sectors when Auto flush occurs for the first time on a JFD imaged prior to 2.86.
- Sat Feb 01, 2025 12:11 pm
- Forum: General
- Topic: Stuck on menu in Jahangir Khans Squash
- Replies: 12
- Views: 15579
- Sat Feb 01, 2025 10:56 am
- Forum: General
- Topic: Stuck on menu in Jahangir Khans Squash
- Replies: 12
- Views: 15579
Re: Stuck on menu in Jahangir Khans Squash
I've now reviewed all the games that use JoyMod. There's three different Joystick Modules used by the original games: Bogeysticks v1.00 used by the first releases of Manchester United and Mad Professior Mariarti . They also include the source code The wider used JoyMod v4.27, which is used for most ...