Search found 2118 matches

by JonAbbott
Tue Jun 11, 2019 6:29 pm
Forum: General
Topic: Anymode on Pi with v2.72 of ADFFS
Replies: 2
Views: 110

Re: Anymode on Pi with v2.72 of ADFFS

I'll double check Nevryon, just to be sure. Nevyron works without AnyMode, tested on the 5.27 26th Feb 2019. I believe I tested ADFFS 2.72 on older OS builds and found issues with video, as ADFFS was heavily modified to match changes to the mode change process in the OS. The requirement for AnyMode...
by JonAbbott
Tue Jun 11, 2019 4:29 pm
Forum: Pi
Topic: ADFFS future features
Replies: 2
Views: 1299

Re: ADFFS future features

None of it has been coded. CPU paravirtualization is the important one that I'll tackle first, which I've started and stopped several times.
by JonAbbott
Tue Jun 11, 2019 4:19 pm
Forum: General
Topic: Beer for Christmas
Replies: 6
Views: 1596

Re: Beer for Christmas

Yes, I would love a copy of 3D Construction Kit so I can get it archived fully.
by JonAbbott
Tue Jun 11, 2019 4:17 pm
Forum: General
Topic: Running ADFs
Replies: 3
Views: 996

Re: Running ADFs

I suspect the version you're using is different to the version the script is for, or the script is possibly patching a bug in the game which is different with your version. I'll check the script and confirm. There's boot scripts for two versions of Nevryon, are you using the correct one? Bare in min...
by JonAbbott
Tue Jun 11, 2019 4:06 pm
Forum: General
Topic: Anymode on Pi with v2.72 of ADFFS
Replies: 2
Views: 110

Re: Anymode on Pi with v2.72 of ADFFS

I see Anymode hasn't been mentioned on the Pi installation instructions since v2.64. However without it when I ran a game (Nevryon) I had 4 identical screens. AnyMode shouldn't be required provided the Pi requirements are met: RISC OS 5.27 Nov 16th 2018 or newer I'll double check Nevryon, just to b...
by JonAbbott
Wed May 22, 2019 12:16 pm
Forum: Pi
Topic: Custom refresh rate like in BMC64?
Replies: 2
Views: 314

Re: Custom refresh rate like in BMC64?

This is because 1360x768 50Hz is NOT exactly 50Hz, but 49.89Hz, and BMC64 takes this into account, while ADFFS does not. There's a couple of issues that BMC64 won't have to account for, but ADFFS does. Game VSync code cannot be run at VSync as it would potentially lock the machine due to an issue i...
by JonAbbott
Wed May 08, 2019 8:01 pm
Forum: General
Topic: BotKiller 2 AU version
Replies: 3
Views: 513

Re: BotKiller 2 AU version

IIRC, the version 0.72 that you have available is a pre-release with missing sound effects. The AU version is complete, along with finished scripting and level editing tools. As far as I'm aware it's the most recent official version, supplied to me by Artex software. I suppose it's possible the AU ...
by JonAbbott
Sat May 04, 2019 9:37 pm
Forum: General
Topic: BotKiller 2 AU version
Replies: 3
Views: 513

Re: BotKiller 2 AU version

Thanks, we've already released Botkiller 2 so don't require the AU version.
by JonAbbott
Thu May 02, 2019 7:37 am
Forum: ADFFS
Topic: ADFFS 2.72
Replies: 5
Views: 2227

Re: ADFFS 2.72

Is the asterix after Alias$RM correct, or a typo? You need the * as there are several aliases that need to be removed. *RMUnplug is not recognised on RISC OS 4.x can you confirm if it's the same command as *Unplug? It should read *Unplug Although I've included some steps above for RISC OS 4.x and 6...
by JonAbbott
Tue Apr 16, 2019 5:53 pm
Forum: Games
Topic: Alone in the Dark (1995) (Krisalis Software)
Replies: 10
Views: 4349

Re: Alone in the Dark (1995) (Krisalis Software)

GadgetUK164 wrote:
Mon Apr 15, 2019 10:11 pm
That fixed it! <Obey$Dir>.VoxLib
I can't seem to recreate the issue, but have been through the code, tidied it up and found/fixed a bug that was in the original Module. Could you see if the attached VoxLib works.