Search found 2871 matches
- Mon Jul 06, 2015 9:42 pm
- Forum: ADFFS
- Topic: RISCOS with Page Zero relocation
- Replies: 4
- Views: 5936
RISCOS with Page Zero relocation
I've not tested ADFFS on the latest ROM beta, but in theory it should work as it already intercepts all reads/writes to page zero, provided they generate a normal Abort. Now that this is implemented in the RISCOS betas and is planned to go live in RO 5.24, I'll be able to remove the LDR interpreter ...
- Mon Jul 06, 2015 12:09 pm
- Forum: ADFFS
- Topic: Game testing status
- Replies: 13
- Views: 13103
Re: Game testing status
The latest obey.zip on the dev site now fixes the cursor clipping issue in Lemmings, the issue - which is obvious in hindsight, was due to the self-modifying cursor code being called in a privileged CPU mode, as a consequence ADFFS' self-modifying code support wasn't being triggered.
- Sun Jul 05, 2015 10:09 am
- Forum: ADFFS
- Topic: Game testing status
- Replies: 13
- Views: 13103
Re: Game testing status
Whilst trying to record the YouTube video of Heimdall, I've noticed its randomly crashing after all characters die and tries to go back to the title page. It's not the Page Zero access bug I've seen previously, but looks IRQ related. The Abort handler is reporting an abort in RISCOS - but this isn't...
- Sat Jul 04, 2015 6:42 pm
- Forum: ADFFS
- Topic: Installing games to HD and boot them with ADFFS
- Replies: 31
- Views: 34557
Re: Installing games to HD and boot them with ADFFS
You'll need to add !ADFFS to your startup so it's auto loaded at boot. You can't run it as part of an Obey script as it resets the filesytem and won't return to the script that loaded it.
- Sat Jul 04, 2015 4:51 pm
- Forum: ADFFS
- Topic: Game testing status
- Replies: 13
- Views: 13103
Re: Game testing status
I've uploaded the YouTube video now that I've fixed the bug - you can see just how bad it is!! Trust me - it's bad!
- Sat Jul 04, 2015 8:21 am
- Forum: ADFFS
- Topic: Game testing status
- Replies: 13
- Views: 13103
Re: Game testing status
It was a bug in the LDF / STF codelet, which was restoring R0 from the wrong location.JonAbbott wrote:Whilst trying to create a YouTube video of Quest for Gold, I noticed it crashes in the Javelin event. At a guess is FPU related but needs investigating to determine the exact cause.
- Fri Jul 03, 2015 8:05 pm
- Forum: ADFFS
- Topic: Game testing status
- Replies: 13
- Views: 13103
Re: Game testing status
Whilst trying to create a YouTube video of Quest for Gold, I noticed it crashes in the Javelin event. At a guess is FPU related but needs investigating to determine the exact cause.
- Wed Jul 01, 2015 9:42 pm
- Forum: Pi
- Topic: 26bit Module support
- Replies: 126
- Views: 88231
Re: 26bit Module support
I've started adding CPU paravirtualization to the Module support, which is key to getting games running on physical machines as most Module entry points are entered in either SVC or IRQ. It's working under StrongARM emulation, but currently failing on the Pi despite a day of debugging. Once working,...
- Wed Jul 01, 2015 5:13 am
- Forum: Pi
- Topic: 26bit Module support
- Replies: 126
- Views: 88231
Re: 26bit Module support
It's a bug in the 32bit ExSound tracker Module that's bundled with ADFFS, I've now fixed and confirmed the music works under StrongARM emulation.JonAbbott wrote:Pesky Muskrats - works although no music
- Tue Jun 30, 2015 12:01 am
- Forum: Pi
- Topic: 26bit Module support
- Replies: 126
- Views: 88231
Re: 26bit Module support
The latest Dev build now has 26bit Module support (points 1 and 2 in OP), you'll need the latest obey.zip to test the games below: Alerion possibly a corrupt floppy image (resolved) alternative fire (ALT) is the only sound that works can't change keys can't exit demo mode (non-issue, press Break key...