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Re: ADFFS 2.63 beta

Posted: Wed Oct 18, 2017 10:22 am
by Vanfanel
@Jon: pre-caching whole track is a great idea, because HMM2 has looong tracks so the pauses would only take place between track changes or loops.
Also, any idea on why Rpi1 is WAY faster reading from exact the same SD than Pi2/3?

Re: ADFFS 2.63 beta

Posted: Wed Oct 18, 2017 1:35 pm
by JonAbbott
Power issues? I seem to recall they have different SD controllers, which may also be a factor.

Re: ADFFS 2.63 beta

Posted: Wed Oct 18, 2017 4:14 pm
by Vanfanel
Hmm, no, no power issues, I get no warnings and I use the "official" power supply.

Re: ADFFS 2.63 beta

Posted: Wed Oct 25, 2017 10:14 am
by JonAbbott
Be aware there is an issue with Quark, the root cause is the code that sets the screen memory size at a MODE change. This probably affects other games as well, but I'm probably not going to have time to resolve this before the London Show. I'm also taking this site down for upgrades Friday (27th Oct) morning for a week, so probably won't have a fix available until second week of November.

Re: ADFFS 2.63 beta

Posted: Tue Oct 31, 2017 3:38 am
by Trapper
Where is the dev site? Always mentioned, but no link anywhere!!

Re: ADFFS 2.63 beta

Posted: Tue Oct 31, 2017 9:58 am
by JonAbbott
Trapper wrote:
Tue Oct 31, 2017 3:38 am
Where is the dev site? Always mentioned, but no link anywhere!!
It's private access for project members only. This is the development forum, which also serves as a public distribution point for the Software and games.

Re: ADFFS 2.63 beta

Posted: Tue Oct 31, 2017 10:52 pm
by Trapper
Ah. How does one get involved with the project? I've got a load of original software, RISC PC, A3010 (Adelaide) etc.

Very happy to help in whatever way I can.

Re: ADFFS 2.63 beta

Posted: Thu Nov 02, 2017 10:56 am
by JonAbbott
Trapper wrote:
Tue Oct 31, 2017 10:52 pm
How does one get involved with the project? I've got a load of original software, RISC PC, A3010 (Adelaide) etc.
You have to have plenty of spare time for testing, unfortunately just about every tester that's joined the project to date has done little or in most cases, no testing, so I'm very reluctant to let anyone else join at the moment.

In future, I think people are going to have prove they're willing to test by testing the publicly available games for a period, before I let them anywhere near the dev server. People that have signed up to perform testing and subsequently not done any, will find their access revoked.

Re: ADFFS 2.63 beta

Posted: Sat Nov 04, 2017 7:34 pm
by Trapper
I understand that.

At least you know I've been putting the hours in with my RISC PC and A3010 with all those ADFS timeout errors!

Re: ADFFS 2.63 beta

Posted: Tue Nov 07, 2017 7:20 pm
by JonAbbott
I should have another test build available soon, been a bit delayed by the London Show and follow up testing for Disc Error 20/23/SATA incompatibilities. There's been a lot of bug fixes which came from soak testing the machines for the London Show, RiscPC compatibility is greatly improved as is Iyonix.

The sticking point at the minute is resolving the issue with Quark, which is a flaw in a crucial part of the MODE change process. I need to make sure it's right, otherwise it's going to break a lot of games.