ADFFS 2.61 beta

Discuss ADFFS development versions and upcoming additions
Vanfanel
Posts: 373
Joined: Mon Sep 16, 2013 12:01 am

Re: ADFFS 2.61 beta

Post by Vanfanel » Tue Mar 07, 2017 9:26 am

@Jon: Is it time to start re-testing the games?

JonAbbott
Posts: 1737
Joined: Thu Apr 11, 2013 12:13 pm
Location: Essex

Re: ADFFS 2.61 beta

Post by JonAbbott » Tue Mar 07, 2017 1:36 pm

It is, if you list the ones you've tested I'll create a master list in the OP.

If you find any that don't quit cleanly via CTRL-SHIFT-F12, make a note and I'll see if I can resolve them, there's bound to be a few. I found one last night, but can't remember which (Morph possibly), I'll upload the updated obey.zip when I get home.

EDIT: It was Asylum, but I won't bother uploading an updated obey.zip as there are other issues with this title I need to resolve

JonAbbott
Posts: 1737
Joined: Thu Apr 11, 2013 12:13 pm
Location: Essex

Re: ADFFS 2.61 beta

Post by JonAbbott » Tue Mar 07, 2017 5:39 pm

Updated build (2.61e) on the dev site. I forgot to reset the file vectors when it loads the localized BASIC Module, which would cause a crash with The Fourth Dimension protection.

There's still a problem however, as Stunt Racer is crashing after into intro sequence.

Vanfanel
Posts: 373
Joined: Mon Sep 16, 2013 12:01 am

Re: ADFFS 2.61 beta

Post by Vanfanel » Wed Mar 08, 2017 3:31 pm

@Jon:

-Dune II is crashing again if trying to skip the intro.
-Cannon Fodder is crashing after the briefing screen.

JonAbbott
Posts: 1737
Joined: Thu Apr 11, 2013 12:13 pm
Location: Essex

Re: ADFFS 2.61 beta

Post by JonAbbott » Wed Mar 08, 2017 4:02 pm

Vanfanel wrote:-Dune II is crashing again if trying to skip the intro.
The issue is a mismatch between the tokenised Messages file that RO3.71's BASICTrans expects and what's stored in Resources:Resources.BASIC.Messages. I did attempt to bundle the RO3.71 messages file with it yesterday, but it was just producing rubbish - I'm not sure why and can only guess the structure of Messages files has changed.

Hold off on testing, whilst I try to figure out a workaround.
Vanfanel wrote:-Cannon Fodder is crashing after the briefing screen.
I can't get this one to crash, I've tested both floppy and harddisc installs. If you're testing from harddisc, see if the Boot script has been updated...same goes for all other games run from harddisc installs.

JonAbbott
Posts: 1737
Joined: Thu Apr 11, 2013 12:13 pm
Location: Essex

Re: ADFFS 2.61 beta

Post by JonAbbott » Wed Mar 08, 2017 6:12 pm

JonAbbott wrote:The issue is a mismatch between the tokenised Messages file that RO3.71's BASICTrans expects and what's stored in Resources:Resources.BASIC.Messages.
Try the latest ZIP, hopefully it will fix the Messages issue that's causing Dune II's intro to crash. If it does, you can resume testing.

JonAbbott
Posts: 1737
Joined: Thu Apr 11, 2013 12:13 pm
Location: Essex

Re: ADFFS 2.61 beta

Post by JonAbbott » Wed Mar 08, 2017 9:59 pm

Updated Modules on the dev site. Whilst diagnosing Dune II's problem, I surreptitiously found the cause of BASIC generating an Abort when it exits back to the OS, which I've now fixed.

ie. The following sequence would previously generate an Abort and shutdown the JIT:

Code: Select all

GOARM3JIT 0
GOS
BASIC
QUIT

Vanfanel
Posts: 373
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Re: ADFFS 2.61 beta

Post by Vanfanel » Fri Mar 10, 2017 2:58 pm

@Jon: Dune II now shows a black screen and nothing more.

JonAbbott
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Joined: Thu Apr 11, 2013 12:13 pm
Location: Essex

Re: ADFFS 2.61 beta

Post by JonAbbott » Sat Mar 11, 2017 5:16 pm

At what point do you see the blank screen? Before the Intro or after? If after, what key are you pressing to skip it?

Vanfanel
Posts: 373
Joined: Mon Sep 16, 2013 12:01 am

Re: ADFFS 2.61 beta

Post by Vanfanel » Sun Mar 12, 2017 6:54 pm

@Jon
Black screen before the intro. There's no intro anymore, just a black screen.

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