Update on next release

Discuss ADFFS development versions and upcoming additions
JonAbbott
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Location: Essex

Re: Update on next release

Post by JonAbbott » Mon Jun 15, 2015 3:11 pm

Revised adffs250b.zip on the dev site, which fixes a bug in Sound_RemoveVoice.

JonAbbott
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Joined: Thu Apr 11, 2013 12:13 pm
Location: Essex

Re: Update on next release

Post by JonAbbott » Tue Jun 16, 2015 9:23 am

Update obey.zip on the dev site, which gets Maddingly Hall working on the Pi

JonAbbott
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Joined: Thu Apr 11, 2013 12:13 pm
Location: Essex

Re: Update on next release

Post by JonAbbott » Thu Jun 18, 2015 12:57 pm

Revised adffs250b.zip on the dev site, which fixes a bug in the Page Zero Abort handler and resolves the issue with Jahangir Khan World Championship Squash.

I've tested all known working games and with the exception of The Krisalis Collection version of Terramex, they're all working. I just need to get the games that will be released in parallel ready, then I'll release 2.50

JonAbbott
Posts: 1739
Joined: Thu Apr 11, 2013 12:13 pm
Location: Essex

Re: Update on next release

Post by JonAbbott » Thu Jun 18, 2015 7:19 pm

Revised adffs250b.zip on the dev site, which fixes the disc protection in Fire & Ice

bakoulis
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Joined: Wed Jun 03, 2015 10:43 am

Re: Update on next release

Post by bakoulis » Thu Jun 18, 2015 10:32 pm

Sorry for that, but I don't understand where is the latest files adffs250b.zip or the obey.zip
I saw an old answer for someone else:
@Vanfanel / @ringdings - it's on the dev site (/development/adffs/adffs249X.zip). Update the ADFFS module with the daily build (/development/32bit/cpu/adffs500,ffa), and grab the debug module version to assist with locating issues (/development/32bit/cpu/adffs500db,ffa)
But where is all this paths!!!
Maybe a straight link is a good idea for all us amateurs.
:roll:

richw
Posts: 46
Joined: Sat Sep 14, 2013 9:05 pm

Re: Update on next release

Post by richw » Thu Jun 18, 2015 10:39 pm

I think the 'dev site' is restricted access and 'invite only'.

Sounds like Jon has been a busy bee with the recent bug fixes! And any new game releases are always interesting.

JonAbbott
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Joined: Thu Apr 11, 2013 12:13 pm
Location: Essex

Re: Update on next release

Post by JonAbbott » Fri Jun 19, 2015 7:51 am

As richw has mentioned, the dev site is restricted access to JASPP project members only.

I'll be releasing the next beta on Sun or Mon, along with an announcement and a selection of games.

Vanfanel
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Joined: Mon Sep 16, 2013 12:01 am

Re: Update on next release

Post by Vanfanel » Sat Jun 20, 2015 6:21 pm

JonAbbot: I've spent the whole evening testing games (known working ones) and I'd say 250b is going to be awesome!
Couldn't get a compatible game to fail! :)

JonAbbott
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Location: Essex

Re: Update on next release

Post by JonAbbott » Sun Jun 21, 2015 6:50 am

Vanfanel wrote:I've spent the whole evening testing games (known working ones) and I'd say 250b is going to be awesome!
Couldn't get a compatible game to fail! :)
Good news, sadly the same can't be said for ARM610/710 and StrongARM support, barely any JIT based games are working on them. It's too late to resolve now, so this will have to be a Pi only release.

Vanfanel
Posts: 373
Joined: Mon Sep 16, 2013 12:01 am

Re: Update on next release

Post by Vanfanel » Sun Jun 21, 2015 1:08 pm

Is 26 bit module support very hard to add? I'd say most games failing now are because of this...

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