Game testing status

Discuss ADFFS development versions and upcoming additions
JonAbbott
Posts: 1739
Joined: Thu Apr 11, 2013 12:13 pm
Location: Essex

Re: Game testing status

Post by JonAbbott » Sat Jul 04, 2015 4:51 pm

I've uploaded the YouTube video now that I've fixed the bug - you can see just how bad it is!! Trust me - it's bad!

JonAbbott
Posts: 1739
Joined: Thu Apr 11, 2013 12:13 pm
Location: Essex

Re: Game testing status

Post by JonAbbott » Sun Jul 05, 2015 10:09 am

Whilst trying to record the YouTube video of Heimdall, I've noticed its randomly crashing after all characters die and tries to go back to the title page. It's not the Page Zero access bug I've seen previously, but looks IRQ related.

The Abort handler is reporting an abort in RISCOS - but this isn't possible as the Abort handler passes all Abort outside of the JIT to RISCOS. A possible cause of this behaviour is corruption of SVC R14, but even this should happen as the Abort handler shuts down IRQ and FIQ to prevent that happening.

Rather strangely, I'm seeing the same issue with the 26 bit Module CPU Paravirtualization so I need to find the route cause.

JonAbbott
Posts: 1739
Joined: Thu Apr 11, 2013 12:13 pm
Location: Essex

Re: Game testing status

Post by JonAbbott » Mon Jul 06, 2015 12:09 pm

The latest obey.zip on the dev site now fixes the cursor clipping issue in Lemmings, the issue - which is obvious in hindsight, was due to the self-modifying cursor code being called in a privileged CPU mode, as a consequence ADFFS' self-modifying code support wasn't being triggered.

Vanfanel
Posts: 373
Joined: Mon Sep 16, 2013 12:01 am

Re: Game testing status

Post by Vanfanel » Tue Jul 07, 2015 4:27 pm

Working great, Jon, no more cursor corruption on intermission screens!
But the cursor still warps partially from right to left in-game.

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