ADFFS future feature testing

Discuss development specific to the Pi version of ADFFS
JonAbbott
Posts: 1736
Joined: Thu Apr 11, 2013 12:13 pm
Location: Essex

Re: ADFFS future feature testing

Post by JonAbbott » Fri Nov 18, 2016 2:43 pm

The Exotic Adventures of Sylvia Layne - Samples play back at the wrong speed
Fixed with updated DTT Module, which is now on the dev site. Copy it to the !ADFFS.trackers folder

JonAbbott
Posts: 1736
Joined: Thu Apr 11, 2013 12:13 pm
Location: Essex

Re: ADFFS future feature testing

Post by JonAbbott » Sat Nov 19, 2016 2:19 pm

Pysanki - music stutters
Fixed with latest obey.zip. The EventV code wasn't checking for the "Start of Bar" event, so both the game and the music would speed up as you pressed keys and the number of VSyncs/sec changed - for some bizarre reason, the game uses the beat from the sound scheduler for the game code.

There's still a bug to fix though, as the music is too slow on the Pi. Oddly, the game appears to be the correct speed despite it hanging off the same event.

Vanfanel
Posts: 373
Joined: Mon Sep 16, 2013 12:01 am

Re: ADFFS future feature testing

Post by Vanfanel » Mon Nov 21, 2016 3:50 pm

@Jon: Found a video of Sylvia Layne and it seems to work the same here.
Pysanki also sounds way better now.

JonAbbott
Posts: 1736
Joined: Thu Apr 11, 2013 12:13 pm
Location: Essex

Re: ADFFS future feature testing

Post by JonAbbott » Tue Nov 22, 2016 2:20 pm

Alone in the Dark - Crashes: Uncaught trap - Internal error, undefined instruction at &2027459C
Empire Soccer '94 - Crashes after title screen
Populous - Hangs when clicking on START GAME
These are fixed with today's build, I've uploaded 2.60 RC1 to the dev site. I've had to update the boot scripts of the following games, to correct bugs in the code:

F1008001 Chopper Force
F1015401 Fire & Ice

If you have either installed to HD, you'll need to update !Run before they'll work with the new Modules. Could you please see if this build has any effect on the issue you're seeing in Dune II.

Vanfanel
Posts: 373
Joined: Mon Sep 16, 2013 12:01 am

Re: ADFFS future feature testing

Post by Vanfanel » Tue Nov 22, 2016 10:19 pm

@Jon: Alone in the Dark an Populus work ok now.
As for Dune II, I still get the exact same blue screen.

JonAbbott
Posts: 1736
Joined: Thu Apr 11, 2013 12:13 pm
Location: Essex

Re: ADFFS future feature testing

Post by JonAbbott » Wed Nov 23, 2016 3:07 pm

Vanfanel wrote:Dune II, I still get the exact same blue screen.
This is clutching at straws...could you try replacing it with the Dune II ZIP that's in the Untested folder. !Run has already been updated.

Vanfanel
Posts: 373
Joined: Mon Sep 16, 2013 12:01 am

Re: ADFFS future feature testing

Post by Vanfanel » Wed Nov 23, 2016 4:39 pm

@Jon: Done. I still get the same blue screen...

JonAbbott
Posts: 1736
Joined: Thu Apr 11, 2013 12:13 pm
Location: Essex

Re: ADFFS future feature testing

Post by JonAbbott » Sat Nov 26, 2016 8:17 pm

Updated Modules and obey.zip which get The Crystal Maze and Guile running. You'll need the full archive of Crystal Maze for the protection.

Vanfanel
Posts: 373
Joined: Mon Sep 16, 2013 12:01 am

Re: ADFFS future feature testing

Post by Vanfanel » Sat Nov 26, 2016 10:23 pm

@Jon: "The Crystal Maze" gives me a black screen on the Pi1.

JonAbbott
Posts: 1736
Joined: Thu Apr 11, 2013 12:13 pm
Location: Essex

Re: ADFFS future feature testing

Post by JonAbbott » Sun Nov 27, 2016 1:28 pm

Repton 3 / Repton 3 Four Game Compilation - crash the machine shortly after pressing CTRL+SHIFT+F12
Fixed with updated Modules.
Vanfanel wrote:@Jon: "The Crystal Maze" gives me a black screen on the Pi1.
Are you running from floppy or HD?

Updated obey.zip on the dev site which gets Repton 3 Four Game Compilation and Superior Golf working. Note that using MENU/ADJUST to select a golf club is too fast, click on the club to select from a list instead.

EDIT: obey.zip further updated and gets Trivial Pursuit and Ravenskull working.

Post Reply