ADFFS future feature testing

Discuss development specific to the Pi version of ADFFS
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Vanfanel
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Re: ADFFS future feature testing

Post by Vanfanel » Sun Nov 13, 2016 1:27 am

@Jon: What's the line that runs the intro, please?

JonAbbott
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Re: ADFFS future feature testing

Post by JonAbbott » Sun Nov 13, 2016 1:18 pm

Vanfanel wrote:@Jon: What's the line that runs the intro, please?
The line that runs JTAReaderS

Vanfanel
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Re: ADFFS future feature testing

Post by Vanfanel » Sun Nov 13, 2016 2:44 pm

@Jon: If I comment out that line, I get the blue screen as soon as I double-click the Dune2 icon.
So it's the main game giving the error.

JonAbbott
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Re: ADFFS future feature testing

Post by JonAbbott » Mon Nov 14, 2016 4:58 pm

Blitz - crashing whilst loading with PLL VSync
SWIV - hangs when VSync is 50hz
These should be fixed with today's obey.zip, although Blitz won't work past level 4 (if I remember correctly) due to the disc protection missing from the floppy image - this won't get resolved until I can locate an original floppy to image, or someone can image it for me.
Vanfanel wrote:@Jon: If I comment out that line, I get the blue screen as soon as I double-click the Dune2 icon.
So it's the main game giving the error.
Could you check the !Run matches the obey.zip version, I believe it's F1053501 you need.

Vanfanel
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Re: ADFFS future feature testing

Post by Vanfanel » Mon Nov 14, 2016 10:25 pm

@Jon:
-SWIV and Blitz work on the Pi now! Great!
However, pressing F2 on SWIV on the tittle screen hangs the Pi. F2 is used to redefine keys, according to the help file.
Blitz doesn't quit properly via CTRL+SHIFT+F12, because it doesn't show the prompt.

DUNEII's !Run script is the latest one, yes, from the latest obey.

JonAbbott
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Re: ADFFS future feature testing

Post by JonAbbott » Wed Nov 16, 2016 2:10 pm

Sporting Triangles - too fast
Fixed with update floppy image, Modules and obey.zip.
Vanfanel wrote:pressing F2 on SWIV on the title screen hangs the Pi. F2 is used to redefine keys, according to the help file.
I'll take a look
Vanfanel wrote:Blitz doesn't quit properly via CTRL+SHIFT+F12, because it doesn't show the prompt.
It uses Wimp_CommandWindow to suppress the "Press SPACE or click mouse to continue" prompt on exit.

EDIT: There's a problem with timing in Sporting Triangles that needs resolving
EDIT2: Resolved with the latest Modules

JonAbbott
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Re: ADFFS future feature testing

Post by JonAbbott » Wed Nov 16, 2016 3:52 pm

Vanfanel wrote:pressing F2 on SWIV on the title screen hangs the Pi. F2 is used to redefine keys, according to the help file.
Pressing any F-key hangs the game. The cause is a bug, the game does a key debounce but fails to exit the loop because there's no compare instruction to set the exit condition. It works on RO3 because it would appear OS_Byte 121 corrupts the C flag, so the key debounce code can never loop.

It gets worse though. After changing the keys, the game invariably crashes on RO3, although appears to be okay on RO2.

JonAbbott
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Re: ADFFS future feature testing

Post by JonAbbott » Wed Nov 16, 2016 5:51 pm

Vanfanel wrote:pressing F2 on SWIV on the title screen hangs the Pi. F2 is used to redefine keys, according to the help file.
Fixed with the latest obey.zip

JonAbbott
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Re: ADFFS future feature testing

Post by JonAbbott » Wed Nov 16, 2016 8:23 pm

StarTrader - needs slowing down and key debounce
Fixed with the latest obey.zip

Vanfanel
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Re: ADFFS future feature testing

Post by Vanfanel » Thu Nov 17, 2016 10:01 pm

@Jon:
-SWIV works now great on the Pi with 50Hz mode! :D
-StarTrader and Sporting Triangles seem to work ok, too!

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