ADFFS 2.57 beta

Discuss development specific to the Pi version of ADFFS
JonAbbott
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Location: Essex

Re: ADFFS 2.57 beta

Post by JonAbbott » Thu Jun 23, 2016 2:43 pm

Vanfanel wrote:@Jon: with this version, Cannon Fodder hangs on the "Cannon Fodder is loading" text screen. Cursor blinks 3-4 times, then it hangs.

Lemmings also goes blank after the Krisalis logo.
As is typically the case, I can't reproduce either!

On a separate note, have you got your CPU in ARMv5 or ARMv7 mode? I've only been uploading the ARMv5 version of the Modules.

EDIT: Spoke too soon, I can repro without ADFFS$50Hz set if VSync is at 50hz.

JonAbbott
Posts: 1736
Joined: Thu Apr 11, 2013 12:13 pm
Location: Essex

Re: ADFFS 2.57 beta

Post by JonAbbott » Thu Jun 23, 2016 4:41 pm

Vanfanel wrote:@Jon: with this version, Cannon Fodder hangs on the "Cannon Fodder is loading" text screen. Cursor blinks 3-4 times, then it hangs.

Lemmings also goes blank after the Krisalis logo.
See if the build I've just put up resolves these issues.

Whilst trying to record a video of Wonderland, it crashed. I'm not sure it that's a regression yet.

JonAbbott
Posts: 1736
Joined: Thu Apr 11, 2013 12:13 pm
Location: Essex

Re: ADFFS 2.57 beta

Post by JonAbbott » Thu Jun 23, 2016 7:38 pm

JonAbbott wrote:The Burn 'Out cursor issues are two fold, it thinks there's an RTFM Joystick available and DSymphonyPlayer is leaving IRQ disabled for long periods.
RTFM Joystick detection is now fixed in the latest build, it was caused by a bug in the IOC Abort handler, which wasn't returning the correct values for LDR / LDRB from the IO region.

Vanfanel
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Joined: Mon Sep 16, 2013 12:01 am

Re: ADFFS 2.57 beta

Post by Vanfanel » Sat Jun 25, 2016 1:32 am

@Jon: Cannon Fodder and Lemmings are working again right.
Also, Burn'Out doesn't have self-moving cursor anymore :)
However, Elite hangs at a corrupt graphics screen upon launch.

JonAbbott
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Joined: Thu Apr 11, 2013 12:13 pm
Location: Essex

Re: ADFFS 2.57 beta

Post by JonAbbott » Sat Jun 25, 2016 6:27 pm

Vanfanel wrote:However, Elite hangs at a corrupt graphics screen upon launch.
Try the build I've just put up. Also try it with / without the ADFFS$50Hz Environment variable to see if there's any difference.

Vanfanel
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Re: ADFFS 2.57 beta

Post by Vanfanel » Sat Jun 25, 2016 6:47 pm

@Jon: Elite works again, but Cannon Fodder hangs on the "Cannon Fodder loading" text screen again.
Lemmings is hanging before the Krisalis logo, too.
Nebulus is also hanging with music playing.
Hm, this version is broken it seems.

JonAbbott
Posts: 1736
Joined: Thu Apr 11, 2013 12:13 pm
Location: Essex

Re: ADFFS 2.57 beta

Post by JonAbbott » Mon Jun 27, 2016 10:19 am

Vanfanel wrote:@Jon: Elite works again, but Cannon Fodder hangs on the "Cannon Fodder loading" text screen again.
Lemmings is hanging before the Krisalis logo, too.
Nebulus is also hanging with music playing.
There's a problem switching to MODE 9 which I'm investigating.

JonAbbott
Posts: 1736
Joined: Thu Apr 11, 2013 12:13 pm
Location: Essex

Re: ADFFS 2.57 beta

Post by JonAbbott » Tue Jun 28, 2016 9:27 am

JonAbbott wrote:
Vanfanel wrote:@Jon: Elite works again, but Cannon Fodder hangs on the "Cannon Fodder loading" text screen again.
Lemmings is hanging before the Krisalis logo, too.
Nebulus is also hanging with music playing.
There's a problem switching to MODE 9 which I'm investigating.
See if today's build has fixed the issue.

Vanfanel
Posts: 373
Joined: Mon Sep 16, 2013 12:01 am

Re: ADFFS 2.57 beta

Post by Vanfanel » Tue Jun 28, 2016 2:23 pm

@Jon: today's version works good, yes :)
I have been testing games with ADFFS$50Hz set to true, and it's great! No more "frame adjustment" at the beggining, games are smooth all the time as far as I can see, from the first moment.

Diggers is the only "regression" I have seen. It hangs on a black screen after launch.

JonAbbott
Posts: 1736
Joined: Thu Apr 11, 2013 12:13 pm
Location: Essex

Re: ADFFS 2.57 beta

Post by JonAbbott » Tue Jun 28, 2016 3:34 pm

Vanfanel wrote:Diggers is the only "regression" I have seen. It hangs on a black screen after launch.
I've probably broken ModeExtension Modules...if only I could remember another game that uses them, to confirm that theory :?

EDIT: I listed games that use ModeExtension Modules here. They all seem to work, except Diggers.

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