YouTube videos

Discuss the project, or ask a general question
JonAbbott
Posts: 1736
Joined: Thu Apr 11, 2013 12:13 pm
Location: Essex

Re: YouTube videos

Post by JonAbbott » Mon May 25, 2015 10:02 pm

Nebulus


Jahangir Khan World Championship Squash


Slappit

JonAbbott
Posts: 1736
Joined: Thu Apr 11, 2013 12:13 pm
Location: Essex

Re: YouTube videos

Post by JonAbbott » Tue May 26, 2015 3:18 pm

Revolver


Xenon 2: Megablast


2060BC

JonAbbott
Posts: 1736
Joined: Thu Apr 11, 2013 12:13 pm
Location: Essex

Re: YouTube videos

Post by JonAbbott » Thu Jul 30, 2015 3:52 pm

I've posted a video of Minerva's Battle Tank on YouTube, having spent three days fixing most of the issues with it:
  1. Uses *ScreenLoad which on RO2 preserves the cursor state, on RO3.5 and above this is no longer the case
  2. Speed regulation is done by small code loops, designed for a non caching ARM2
  3. The original floppy was damaged, so the disc protection had to be reconstructed for the JFD
  4. Part of the disc protection code is embedded in the Application sprite, which writes back to itself in the Wimp Sprite pool. This won't work on RO5 and also relies on the code being at a fixed offset, which changes depending on the OS version
  5. It writes outside of screen memory (yet to be fixed)

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