Search found 16 matches

by andretim
Thu Oct 06, 2016 7:23 am
Forum: Pi
Topic: ADFFS 2.59 testing
Replies: 19
Views: 1417

Re: ADFFS 2.59 testing

Don't be surprised for Carnage Inc if you have a few crashes ever after you fix. I remember playing it and crashing it a few time.
by andretim
Sat Aug 20, 2016 8:45 am
Forum: ADFFS
Topic: ADFFS 2.57 beta
Replies: 5
Views: 1152

Re: ADFFS 2.57 beta

I just demoed the PI 3 to an old friend recently and so I downloaded a few games we played in the past to try out with ADDFS. Lemmings (1991), works fine, just an Abort on data transfer at &8020 on Exit. Gods (1992) works fine. SWIV BUZZ version (1993) works fine. Alone in the Dark (1995), followed ...
by andretim
Tue May 31, 2016 6:03 pm
Forum: ADFFS
Topic: ADFFS 2.55 beta
Replies: 3
Views: 937

Re: ADFFS 2.55 beta

I completely forgot to report about it, but after your announce on the ROOL site, I just gave it a quick test on my PI 3 with a few games. Rockfall worked perfectly for the 4 or 5 levels I played. Lemmings 2 is working too but I got stuck on the disc change until I reread the instructions carefully ...
by andretim
Wed Oct 14, 2015 7:10 pm
Forum: General
Topic: Game requests
Replies: 21
Views: 1832

Re: Game requests

Could it be that your slowing down loop prevents some background task related to the sound generation to be performed? IIRC callbacks and the like are called on exit of the SWI handler (with an empty SVC stack?), so long loops without SWI calls could be the source of the stutering. An example of thi...
by andretim
Mon Nov 04, 2013 10:39 pm
Forum: Games
Topic: James Pond [SA version] (2001) (R-Comp Interactive)
Replies: 3
Views: 1183

Re: James Pond [SA version] (2001) (R-Comp Interactive)

I had to buy a new LCD monitor recently (Benq GW2260) and finally managed to get complete an MDF with a list of the definitions it supports. Since the minimal resolution is 640x480, I still had to write copies of the 640x480 ones where I transfer pixels from the usable area to the borders in order t...
by andretim
Tue Oct 15, 2013 6:50 pm
Forum: SoundTrackers
Topic: QTM v1.44 development version
Replies: 20
Views: 1726

Re: QTM v1.44 development version

Since you started extending the format support, I may as well list all the knowledge I collected about the ProTracker like formats: Offset &43C: CHNx FastTracker x channels CHxx FastTracker xx channels FAxx DigitalTracker xx channels FLTx StarTrekker 4/8 channels, the 8 ch patterns are store as 2 su...