Search found 1647 matches

by JonAbbott
Tue Sep 19, 2017 6:39 pm
Forum: ADFFS
Topic: ADFFS 2.63 beta
Replies: 30
Views: 901

Re: ADFFS 2.63 beta

I forget to mention that I'm looking into an issue with the RTSupport code (the code that triggers the 50Hz blit) when the blitter is handling high res 8bit modes (eg MODE 21 / 28 / 32) Fixed in today's build. I've moved the IOC IR pin high to the end of the blit and added a second RTSupport routin...
by JonAbbott
Mon Sep 18, 2017 6:45 pm
Forum: ADFFS
Topic: ADFFS 2.63 beta
Replies: 30
Views: 901

Re: ADFFS 2.63 beta

I forget to mention that I'm looking into an issue with the RTSupport code (the code that triggers the 50Hz blit) when the blitter is handling high res 8bit modes (eg MODE 21 / 28 / 32). It's seeing more VSync than there actually are, so RTSupport must be failing to call it at the correct times. Thi...
by JonAbbott
Sun Sep 17, 2017 4:46 pm
Forum: ADFFS
Topic: ADFFS 2.63 beta
Replies: 30
Views: 901

ADFFS 2.63 beta

ADFFS 2.63 beta on the dev site, along with an updated obey.zip. Unfortunately, the rushed release of 2.62 introduced some bugs which are hopefully now fixed in 2.63. Boogie Buggy and some other games hung when launched because Service_ModeChange wasn't resetting VIDC20 HCR/VCR. Tracking of HCR/VCR ...
by JonAbbott
Sat Sep 16, 2017 9:14 pm
Forum: Games
Topic: MicroDrive 32M (2017) (JASPP)
Replies: 5
Views: 533

Re: MicroDrive 32M (2017) (JASPP)

If you follow the pre-reqs as required for ADFFS, it should work. I expect you have GPU mode change support enabled.
by JonAbbott
Sat Sep 16, 2017 7:32 am
Forum: Games
Topic: MicroDrive 32M (2017) (JASPP)
Replies: 5
Views: 533

Re: MicroDrive 32M (2017) (JASPP)

Sounds like I possibly missed a few things when testing. It shouldn't need System Sprite memory I'm sure I checked it was using private sprites, but if it does, just drag the Sprite slider up in the task manager (right click on the bottom right icon on the task bar.) For the video mode, you need Any...
by JonAbbott
Sat Aug 26, 2017 4:55 pm
Forum: ADFFS
Topic: ADFFS 2.62
Replies: 0
Views: 766

ADFFS 2.62

ADFFS is no longer dependent on !SparkFS, there's no requirement to have !SparkFS loaded; its also compatible with RISC OS builds post 20th Aug 2017. In-game music in Wolfenstein 3D now works, Cartoon Line pt.1 no longer flickers when the bull appears and the intro to Stunt Racer 2000 no longer flic...
by JonAbbott
Sat Aug 26, 2017 11:39 am
Forum: Games
Topic: MicroDrive 32M (2017) (JASPP)
Replies: 5
Views: 533

MicroDrive 32M (2017) (JASPP)

https://forums.jaspp.org.uk/release/coverNA.png MicroDrive 32M (2017) (JASPP) ID: 10620 Version: 1.0 Developer: Rob Deacon Genre: Sport RAM: 8192 CPU compatibility: ARM610 ARM700 ARM710 ARM7500 StrongARM ARMv5+ OS compatibility: 3.5x 3.6x 3.7x 3.8x 4.x 5.x Legal info : Distribution rights granted t...
by JonAbbott
Wed Aug 23, 2017 11:50 am
Forum: Games
Topic: SunBurst [32bit version] (2015) (Visions of the Impossible)
Replies: 1
Views: 899

Re: SunBurst [32bit version] (2015) (Visions of the Impossible)

v1.02 now available which fixes some ARMv7 issues and adds a resolution setting to the options menu for 320x480, by default the game now runs at 320x256.
by JonAbbott
Mon Aug 21, 2017 6:28 pm
Forum: ADFFS
Topic: ADFFS 2.62 beta
Replies: 26
Views: 486

Re: ADFFS 2.62 beta

Issues when terminating via CTRL-SHIFT-F12 F1003701 Bambuzle (1991) (Arxe Systems) - Running Rockfall after doesn't display the title page F1005601 Break 147 & Superpool (1991) (The Fourth Dimension) F1049005 Champions: World Class Leaderboard (1992) (Krisalis Software) F1010401 DarkWood (1995) (Ec...
by JonAbbott
Mon Aug 21, 2017 1:06 pm
Forum: ADFFS
Topic: ADFFS 2.62 beta
Replies: 26
Views: 486

Re: ADFFS 2.62 beta

Be aware that ADFFS doesn't work on recent RISCOS nightly builds, which I'm investigating. The last OS build known to work was 18th June 2017.