Search found 1844 matches

by JonAbbott
Sat Jun 02, 2018 5:22 pm
Forum: ADFFS
Topic: ADFFS 2.66 beta
Replies: 33
Views: 1510

Re: ADFFS 2.66 beta

Updated BASIC26 Module on the dev site, which gets Flying High Euroblaster/Joust and Frak! working.
by JonAbbott
Fri Jun 01, 2018 6:35 pm
Forum: ADFFS
Topic: ADFFS 2.66 beta
Replies: 33
Views: 1510

Re: ADFFS 2.66 beta

Updated Modules on the dev site that gets The Chaos Engine working. I've also created boot scripts for most of the Wimp based games that I have JFD's of and updated the OP with their current status.
by JonAbbott
Thu May 31, 2018 11:48 am
Forum: ADFFS
Topic: ADFFS 2.66 beta
Replies: 33
Views: 1510

ADFFS 2.66 beta

v2.66 Modules on the dev site along with an updated obey.zip and BASIC26 Module. This adds Wimp support for 26bit Modules. The following games work: F1000901 Aldebaran (1993) (Evolution Trading) F1007401 Chaos Engine, The (2000) (R-Comp Interactive F1013001 Elite [v1.02] (1991) (Hybrid Technology) F...
by JonAbbott
Tue May 29, 2018 10:34 am
Forum: ADFFS
Topic: ADFFS 2.65 public beta
Replies: 72
Views: 4081

Re: ADFFS 2.65 public beta

I do the bulk of the testing on a Pi3, but I can't reproduce the issue. I presume you've tried switching between jack and HDMI audio and they both exhibit the same problem?

EDIT: I wonder if the static sound used during the intro is remaining and is being used for an instrument in the music?
by JonAbbott
Mon May 28, 2018 6:02 pm
Forum: ADFFS
Topic: ADFFS 2.65 public beta
Replies: 72
Views: 4081

Re: ADFFS 2.65 public beta

Vanfanel wrote:
Mon May 28, 2018 12:55 am
Here's an audio recording from SR2000 I made with my cellphone
It doesn't sound like its coming from SoundDMA as its a lot louder than the music, it's static, but where its coming from I have no idea.
by JonAbbott
Fri May 25, 2018 8:07 pm
Forum: ADFFS
Topic: ADFFS 2.65 public beta
Replies: 72
Views: 4081

Re: ADFFS 2.65 public beta

This distortion only happens some times. Music sounds well, then suddenly it's like "tssssk!", sounds well again for a while then "tssk! tssk!", then OK again... and so on. It's not constant. Sometimes I have to be on the menu for a while for it to start happening, sometimes it doesn't start until ...
by JonAbbott
Fri May 25, 2018 12:01 pm
Forum: ADFFS
Topic: ADFFS 2.65 public beta
Replies: 72
Views: 4081

Re: ADFFS 2.65 public beta

Vanfanel wrote:
Thu May 24, 2018 10:51 am
I did these changes to the boot script, and I still get the same distortions. What a mistery....
Does the distortion stop if you hold down the left and right arrow keys, whilst the cursor is in the middle of the screen?
by JonAbbott
Thu May 24, 2018 12:23 pm
Forum: ADFFS
Topic: ADFFS 2.65 public beta
Replies: 72
Views: 4081

Re: ADFFS 2.65 public beta

Has to be interrupt latency, the question is...where?
by JonAbbott
Wed May 23, 2018 11:38 pm
Forum: ADFFS
Topic: ADFFS 2.65 public beta
Replies: 72
Views: 4081

Re: ADFFS 2.65 public beta

Updated Modules on the dev site. I've made extensive changes to allow for SWI optimization going forward, which has the potential to break stuff. Most of the day has been spent testing and fixing specific edge cases, but its possible I've missed something. -I got original SR2000 to work in 2MB mode,...
by JonAbbott
Wed May 23, 2018 10:18 am
Forum: ADFFS
Topic: ADFFS 2.65 public beta
Replies: 72
Views: 4081

Re: ADFFS 2.65 public beta

it doesn't appear to be setting it if RAMFS is currently 0K. Manually increase your RAM disc for the time being. Fixed in the latest Modules, although it will fail if there are files in RAM::0 and the largest free block is smaller than what's required. I'm not sure I can fix that edge case, RAMFS p...