Search found 1650 matches

by JonAbbott
Sat May 04, 2013 7:45 pm
Forum: SoundTrackers
Topic: Trackers we need to shim or upgrade
Replies: 9
Views: 711

Re: Trackers we need to shim or upgrade

JonAbbott wrote: MusicTracker
I've just double checked...its MusicModule, so ignore this one. So it sounds like we can shim the lot.

I'll have to go through all the discs and figure out which trackers they all use. Might take a while!
by JonAbbott
Sat May 04, 2013 7:11 am
Forum: SoundTrackers
Topic: Trackers we need to shim or upgrade
Replies: 9
Views: 711

Re: Trackers we need to shim or upgrade

I'm not sure what these non-desktop boot scripts are? So far I've only used ADFFS by opening the ADF file and double clicking the game inside. If you have to leave the desktop, that is surely a step backwards? Even most old RiscOS 2 games support returning to desktop after use. On older 1 or 2 MB m...
by JonAbbott
Fri May 03, 2013 9:59 pm
Forum: SoundTrackers
Topic: Trackers we need to shim or upgrade
Replies: 9
Views: 711

Trackers we need to shim or upgrade

Looking at the master spreadsheet I've documented 222 of the 781 titles, the trackers/effect modules so far (ignoring version differences) are: 1 - BambuzleMusic 1 - BodgeMusic 1 - Coconizer 2 - D50_Syn 2 - DataVox 6 - DesktopTracker (shimmed) 2 - DSymphonyPlayer 12 - ExSound (32 bitted) 1 - Gremlin...
by JonAbbott
Fri May 03, 2013 8:44 pm
Forum: AutoVIDC
Topic: Code review
Replies: 5
Views: 365

Re: Code review

Sounds sensible to me
by JonAbbott
Fri May 03, 2013 6:23 am
Forum: ADFFS
Topic: Memory usage post DA changes
Replies: 0
Views: 229

Memory usage post DA changes

One side effect I've noticed since going to a DA is it's actually increased the memory usage by up to 31k, due to the page size. Although considering the previous scenario, where you could end up with 700+kb slack in the RMA, it's trivial. It has however got me looking at "vars", which could potenti...
by JonAbbott
Fri May 03, 2013 6:02 am
Forum: ADFFS
Topic: Now hands back memory for APD's
Replies: 3
Views: 285

Now hands back memory for APD's

2.13i ADFFS module is on the dev site, which now hands back unused memory for APD's. When mounting an APD, as the size is unknown it pre-allocates 900k + table space which with DA's is now 932k I believe (due to page size). It now hands back what it doesn't use once it's completely decoded the disc ...
by JonAbbott
Fri May 03, 2013 4:33 am
Forum: AutoVIDC
Topic: Code review
Replies: 5
Views: 365

Re: Code review

Sounds like you're, on a mission! I was pondering doing something similar to ADFFS after I noticed extASM trying to expand LDR PC, <address> into two statements using PC as the operand!! I should probably look at the extASM source to fix it also. Think there's around 2K of auto-expansion now, which ...
by JonAbbott
Thu May 02, 2013 8:25 pm
Forum: AutoVIDC
Topic: AutoVIDC on RO3.1
Replies: 0
Views: 297

AutoVIDC on RO3.1

As discussed, I've now changed the !Run to forcibly run AutoVIDC on RiscOS versions below 3.5. The updated file is in the dev area, you just need to drop AutoVIDC into the !ADFFS folder.
by JonAbbott
Thu May 02, 2013 8:10 pm
Forum: ADFFS
Topic: Multi-disc games post DA changes
Replies: 10
Views: 610

Re: Multi-disc games post DA changes

Issues so far: BlowPipe - R13 corrupt after changing disc (need to debug to see where it's getting corrupt) Carnage Inc - At the point you swap discs, it's in BASIC, which blocks the memory allocation. Reserving memory for ADFFS should fix this Cataclysm - Could be the same issue as Carnage Inc as i...
by JonAbbott
Thu May 02, 2013 7:40 pm
Forum: ADFFS
Topic: Multi-disc games post DA changes
Replies: 10
Views: 610

Multi-disc games post DA changes

I've tested most of the multi-disc games that have Boot scripts, it looks like there are some issues around memory allocation since the change to a DA. I suspect it's down to RMA space allocation as there are no longer large chunks of empty space. It's going to be a case of checking each game indivi...