Search found 1844 matches

by JonAbbott
Mon Jun 11, 2018 10:38 am
Forum: ADFFS
Topic: ADFFS 2.66 beta
Replies: 32
Views: 1496

Re: ADFFS 2.66 beta

-E-Type II: Works fine, but display is letterboxed in a very bad way. I've switched it to run as RISC OS 3.11, which should fix this. 2.63j broke Raw Power This is now fixed, 2.67b Modules and obey.zip on the dev site. I've changed the way Wimp tasks are handled hence the version bump, see if there...
by JonAbbott
Mon Jun 11, 2018 12:20 am
Forum: SoundTrackers
Topic: Running Coconizer via ADFFS, possible?
Replies: 5
Views: 417

Re: Running Coconizer via ADFFS, possible?

How's that done exactly? GOARM3JIT? Yes, its documented in !Help, or just look at another script. Have you tried Coconizer already? Since you tried the player module, maybe you tried the program itself too. Coconizer is only used by Arcturus, so I've never looked at it or attempted to make it 26/32...
by JonAbbott
Sun Jun 10, 2018 11:42 am
Forum: SoundTrackers
Topic: Running Coconizer via ADFFS, possible?
Replies: 5
Views: 417

Re: Running Coconizer via ADFFS, possible?

Vanfanel wrote:
Sat Jun 09, 2018 4:01 pm
What "!Run" file should I try it with?
You'll need to modify its !Run to start/stop the JIT before/after any 26bit apps/Modules.
by JonAbbott
Sun Jun 10, 2018 11:35 am
Forum: ADFFS
Topic: ADFFS 2.66 beta
Replies: 32
Views: 1496

Re: ADFFS 2.66 beta

It seems I have some regressions to fix:
  • 2.63j broke Raw Power
  • 2.65g broke some games that use Service_ModeExtensions (K.V., Manchester United, Manchester United Europe)
  • 2.66b the priority change to the blitter broke Manchester United
by JonAbbott
Sat Jun 09, 2018 12:11 am
Forum: ADFFS
Topic: ADFFS 2.66 beta
Replies: 32
Views: 1496

Re: ADFFS 2.66 beta

There's a new build and obey.zip on the dev site. -Diggers: Goes into a black screen on launch. This is a timing issue within the game. Some of the game code sits under the SCCB device handler, but there are sections of normal code that rely on the SCCB handler modifying counters, otherwise they get...
by JonAbbott
Tue Jun 05, 2018 10:43 pm
Forum: ADFFS
Topic: ADFFS 2.66 beta
Replies: 32
Views: 1496

Re: ADFFS 2.66 beta

-The Dungeon works again, but the audio distortion is back! :( That will be due to playing with the blitter priority while testing Diggers. -Elite works again with no problem, but crashes on quit (strange colors and crash) Are you quitting via the menu quit option? You won't be able to use CTRL-SHI...
by JonAbbott
Tue Jun 05, 2018 4:56 pm
Forum: ADFFS
Topic: ADFFS 2.66 beta
Replies: 32
Views: 1496

Re: ADFFS 2.66 beta

-Diggers: Goes into a black screen on launch. This is being caused by a priority issue between audio and the blitter. If I increase the blitter priority it resolves Diggers, but adds audio stuttering to high res games like Pushy and Wizard Apprentice. I've yet to figure out a fix. -Syndicate: Goes ...
by JonAbbott
Tue Jun 05, 2018 10:11 am
Forum: General
Topic: Compression error (-2) when creating a JFD of The Crystal Maze
Replies: 2
Views: 315

Re: Compression error (-2) when creating a JFD of The Crystal Maze

Sounds like the bug in the ROL version of ZLib, try unplugging ZLib and then load ADFFS: *RMUnplug ZLib
by JonAbbott
Mon Jun 04, 2018 10:10 pm
Forum: ADFFS
Topic: ADFFS 2.66 beta
Replies: 32
Views: 1496

Re: ADFFS 2.66 beta

-Lotus Turbo Challenge 2: "Bad heap descriptor" on launch (broken in 2.66e) -Heimdall: "Bad heap descriptor" on launch (broken in 2.66e) Fixed in latest build. -Diggers: Goes into a black screen on launch (broke in 2.66b) -Syndicate: Goes into a black screen on launch (broke in 2.66b) I'm investiga...
by JonAbbott
Sun Jun 03, 2018 6:44 pm
Forum: ADFFS
Topic: ADFFS 2.66 beta
Replies: 32
Views: 1496

Re: ADFFS 2.66 beta

Have you updated BASIC26? I've never played Aldebaran, its one that's pending a YouTube video that I need to try at some point. Abuse - there's no music on a RiscPC either. E-Type II - the aspect ratio is correct for the mode it's in - 320x480. I think it's expecting you to stretch the monitor! E-Ty...