Search found 15 matches

by andretim
Tue Feb 28, 2017 8:26 pm
Forum: Pi
Topic: AnyMode
Replies: 4
Views: 540

Re: AnyMode

Are the sources available somewhere?

It happens that during the tests I noticed that in 64K mode on the PI 3 the mode flags reported is 0x80 instead of the 0x4080 that should be reported since PI 3 use RGB instead of the standard BGR for 64K.
by andretim
Sat Dec 03, 2016 10:20 am
Forum: Pi
Topic: ADFFS future feature testing
Replies: 126
Views: 3182

Re: ADFFS future feature testing

Played a little with Bambuzzle on 2.60RC1, the game freezes when time is out. Must be a regression as this was working, I'll roll back the code and figure out what the root cause is tomorrow. "Birds of War" - Start the game, on request of disc 'BOWSound' Ctrl+Shift+2 (I didn't know if it was the co...
by andretim
Sat Dec 03, 2016 10:17 am
Forum: Pi
Topic: ADFFS future feature testing
Replies: 126
Views: 3182

Re: ADFFS future feature testing

Updated obey.zip and Modules on the dev site, which get Frak! working. Screen memory is no longer remapped to the RO3 DA2 area when emulating RO3.5 or above. Games affect by this change are: Alone in the Dark Bubble Impact Dune II - Battle for Arrakis [CD version] Enter The Realm [SA version] Fire ...
by andretim
Sat Dec 03, 2016 10:16 am
Forum: Pi
Topic: ADFFS future feature testing
Replies: 126
Views: 3182

Re: ADFFS future feature testing

Played a little with Bambuzzle on 2.60RC1, the game freezes when time is out. Must be a regression as this was working, I'll roll back the code and figure out what the root cause is tomorrow. I've not been able to reproduce this, so see if still occurs with the latest Modules. Fixed now. Note that ...
by andretim
Tue Nov 29, 2016 9:49 pm
Forum: Pi
Topic: ADFFS future feature testing
Replies: 126
Views: 3182

Re: ADFFS future feature testing

Played a little with Bambuzzle on 2.60RC1, the game freezes when time is out. Edit: always forgot to mention I use a Pi3 OS 5.23 (07-Oct-16) Edit2: other game "Birds of War" Start the game, on request of disc 'BOWSound' Ctrl+Shift+2 (I didn't know if it was the correct one) the press space. => Filec...
by andretim
Tue Nov 29, 2016 8:47 pm
Forum: Pi
Topic: ADFFS 2.59 testing
Replies: 19
Views: 810

Re: ADFFS 2.59 testing

I was toying a little with Xenon2, and I got an "ADFF5001 Illegal vector value' error. The way to reproduce it: start the game, switch to disc 2 as requested by the game and while it is displaying its credits press Ctrl+Esc. I will try later on the 2.60 when I get the time to download it. Edit, I ha...
by andretim
Tue Nov 29, 2016 8:39 pm
Forum: Pi
Topic: ADFFS future feature testing
Replies: 126
Views: 3182

Re: ADFFS future feature testing

Well, Jon if you get bored, after games, you could always try to get demos running on the Pi. ;)
Actually, I am curious to see one of the iron Dignity demos running on the Pi.
by andretim
Tue Nov 08, 2016 10:14 pm
Forum: SoundTrackers
Topic: Desktop Tracker shim issues
Replies: 4
Views: 655

Re: Desktop Tracker shim issues

Jon, I had a play in the past at rewriting some Tracker modules in the past to let the TimPlayer module do the work to get some old demos work on the StrongARM, in other words I wrote shims. I have been recently extending them in the frame of future version 1.25 of the TimPlayer module. So far I hav...
by andretim
Sun Oct 30, 2016 2:21 pm
Forum: SoundTrackers
Topic: Desktop Tracker shim issues
Replies: 4
Views: 655

Re: Desktop Tracker shim issues

QTM is too limited for decent DTT support, for several reasons: - DTT can have up to 16 channels - DTT can use a linear mode (if bit 2 of word at offset &84 = 0) like IT or XM, i.e. a mode where internal pitch is expressed as a fraction of semitones (1/32) instead of the usual amiga period. Sliding ...
by andretim
Thu Oct 06, 2016 7:23 am
Forum: Pi
Topic: ADFFS 2.59 testing
Replies: 19
Views: 810

Re: ADFFS 2.59 testing

Don't be surprised for Carnage Inc if you have a few crashes ever after you fix. I remember playing it and crashing it a few time.