Search found 14 matches

by tlsa1
Fri Apr 18, 2014 3:38 pm
Forum: Pi
Topic: Codelet recycling
Replies: 5
Views: 381

Re: Codelet recycling

Is the codelet recycling to solve the codelet reentrancy problem needed for Cannon Fodder, etc? Or is it something else?
by tlsa1
Wed Mar 19, 2014 11:13 pm
Forum: General
Topic: Spheres of Chaos
Replies: 3
Views: 337

Re: Spheres of Chaos

OK, cool.

The best would be if the author still has the source so a clean 32-bit version can be produced. :)
by tlsa1
Tue Mar 18, 2014 11:34 pm
Forum: General
Topic: Spheres of Chaos
Replies: 3
Views: 337

Spheres of Chaos

Spheres of Chaos is available from the author at http://www.spheresofchaos.com/p/download.php

That release isn't 32-bit compatible. Is it a good candidate for working with ADFFS? Or perhaps it could be recompiled for native support of modern machines?
by tlsa1
Tue Mar 11, 2014 3:06 pm
Forum: ADFFS
Topic: ADFFS 2.40
Replies: 45
Views: 2235

Re: ADFFS 2.40

I'm not sure how to access the dev site.
by tlsa1
Sat Mar 08, 2014 10:21 pm
Forum: ADFFS
Topic: ADFFS 2.39 beta
Replies: 17
Views: 1061

Re: ADFFS 2.39 beta

JonAbbott wrote:I spent most of Thu/Fri debugging it to see what the problem was, from that I hypervised parts of the sound system to get it covered by the JIT, which got it further. I'll resume debugging on Monday.
Cool, thanks for the update!
by tlsa1
Sat Mar 08, 2014 9:40 pm
Forum: ADFFS
Topic: ADFFS 2.39 beta
Replies: 17
Views: 1061

Re: ADFFS 2.39 beta

Would much additional work be required to run Cannon Fodder on the Pi?
by tlsa1
Tue Nov 12, 2013 6:20 pm
Forum: Pi
Topic: 26bit CPU support
Replies: 13
Views: 1060

Re: 26bit CPU support

JonAbbott wrote:Providing 26bit instruction support on ARM11 can be done via several methods
Are you particularly targeting the ARM11, or aiming for compatibility with the xscale, cortex-a8, and cortex-a9 too?
by tlsa1
Tue Oct 08, 2013 10:37 pm
Forum: Games
Topic: Fire & Ice (1995) (Warner Interactive Entertainment)
Replies: 5
Views: 1267

Re: Fire & Ice (1995) (Warner Interactive Entertainment)

You need to enable 16bpp rendering mode to see palette switching. Press both Windows keys together when ArcEm is running. That opens the tweak menu, and press "1" to switch from palettised 256 colour display driver to standard display driver. Or you can pass the command line argument to the binary t...
by tlsa1
Tue Oct 08, 2013 10:25 pm
Forum: Games
Topic: Fire & Ice (1995) (Warner Interactive Entertainment)
Replies: 5
Views: 1267

Re: Fire & Ice (1995) (Warner Interactive Entertainment)

Thanks, I got it working. I think I wasn't waiting long enough for it to change disc. I ran it via the "Boot floppy" option. I think ArcEm's having trouble with the mid-screen palette changes or something, because it's quite flickery.