Search found 1812 matches

by JonAbbott
Tue May 22, 2018 4:07 pm
Forum: ADFFS
Topic: ADFFS 2.65 public beta
Replies: 56
Views: 1738

Re: ADFFS 2.65 public beta

-"SR2000 SA": no more distortion on menu music, but if you let the demo mode run, you can hear some occasional distortion once in a while. It's clearly audible. I can't get the SA version to run under ADFFS when in debug mode so I can't see what it's doing. I presume the original doesn't behave in ...
by JonAbbott
Mon May 21, 2018 10:44 pm
Forum: ADFFS
Topic: ADFFS 2.65 public beta
Replies: 56
Views: 1738

Re: ADFFS 2.65 public beta

BASIC is generating a lot less aborts but it's still over 1m/sec. Try replacing !ADFFS.extras.BASIC26 with the version on the dev site (same place as the Modules), see if that fixes the audio issue. I've modified BASIC so it doesn't use it's variable space for code, which has stopped the 1m/sec abo...
by JonAbbott
Mon May 21, 2018 9:55 pm
Forum: ADFFS
Topic: ADFFS 2.65 public beta
Replies: 56
Views: 1738

Re: ADFFS 2.65 public beta

Not the blitter then. The only thing they have in common is they're in BASIC when on the menu. They also have ExSound in common. The boot scripts for Stunt Racer 2000 load the 32bit version. The Dungeon is still using the original 26bit version, but I don't think it has any fundamental issues that ...
by JonAbbott
Mon May 21, 2018 6:10 pm
Forum: ADFFS
Topic: ADFFS 2.65 public beta
Replies: 56
Views: 1738

Re: ADFFS 2.65 public beta

audio distortion was still present with the blitter disabled. Not the blitter then. The only thing they have in common is they're in BASIC when on the menu. Also, SR2000 "original version" now works with today's obey, but won't allow me to activate music Just keep clicking on the "Menu Music" optio...
by JonAbbott
Mon May 21, 2018 10:19 am
Forum: ADFFS
Topic: ADFFS 2.65 public beta
Replies: 56
Views: 1738

Re: ADFFS 2.65 public beta

I'll knock up a version of the Modules where you can turn the blitter off. That will at least prove if the blitter is the issue in your case. Modules are on the dev site, hit CTRL-SHIFT-F11 to toggle the blitter on/off. You may have to hit it a few times before it turns off, just move the mouse eac...
by JonAbbott
Mon May 21, 2018 8:57 am
Forum: ADFFS
Topic: ADFFS 2.65 public beta
Replies: 56
Views: 1738

Re: ADFFS 2.65 public beta

Maybe there's also an IRQ issue in the games in question, which versions of the games does it occur in? Could you also confirm if you're using 50hz, just in case it's VSync timing related. The change did fix Pushy, I've not tested Wizard Apprentice yet which I've just remembered was another it occur...
by JonAbbott
Sun May 20, 2018 1:34 pm
Forum: ADFFS
Topic: ADFFS 2.65 public beta
Replies: 56
Views: 1738

Re: ADFFS 2.65 public beta

-"Stunt Race 2000" has music problems on the menu, occasional distortion can be heard if you let the music play. -"The Dungeon" has music problems on the menu, occasional distortion can be heard if you let the music play. Try the Modules on the dev site, I've lowered the priority of the 50hz ticker...
by JonAbbott
Sun May 20, 2018 11:58 am
Forum: ADFFS
Topic: ADFFS 2.65 public beta
Replies: 56
Views: 1738

Re: ADFFS 2.65 public beta

Nevryon, I made my way to the score table, and entering characters show corrupt letter graphics. I'll take a look. -"Stunt Race 2000" has music problems on the menu, occasional distortion can be heard if you let the music play. -"The Dungeon" has music problems on the menu, occasional distortion ca...
by JonAbbott
Thu May 17, 2018 3:35 pm
Forum: ADFFS
Topic: ADFFS 2.65 public beta
Replies: 56
Views: 1738

Re: ADFFS 2.65 public beta

2.65l available in the OP, with the following changes:
  • Voice handlers no longer randomly shut off
  • OS_Byte 13 now prevents RISC OS putting events into a locked state
by JonAbbott
Wed May 16, 2018 8:55 pm
Forum: ADFFS
Topic: ADFFS 2.65 public beta
Replies: 56
Views: 1738

Re: ADFFS 2.65 public beta

Another problem with Nervryon: if you run it two times in a row without rebooting, the game hangs on quit the second time. The cause of the hang was this bug feature in RISC OS. I had implemented a workaround when emulating earlier RISC OS versions, but I've now removed that restriction to save was...