Search found 1839 matches

by JonAbbott
Sun Jun 17, 2018 2:49 pm
Forum: ADFFS
Topic: ADFFS 2.66 beta
Replies: 24
Views: 910

Re: ADFFS 2.66 beta

But the game does not enter demo mode on boot anymore! It does straight into the menu, do you know why? No idea, but suspect it's a bug. It is a bug, the game isn't doing a key/mouse debounce on entry so immediately skips the title page. Yes, I tried both F1018601 and F1003003 scripts. F1018601 mak...
by JonAbbott
Sat Jun 16, 2018 9:31 am
Forum: ADFFS
Topic: ADFFS 2.66 beta
Replies: 24
Views: 910

Re: ADFFS 2.66 beta

But the game does not enter demo mode on boot anymore! It does straight into the menu, do you know why? No idea, but suspect it's a bug. When you first mentioned it, I tried going back through the builds and couldn't get it to appear on any of them. Also, could you add support for the Hamsters vers...
by JonAbbott
Sat Jun 16, 2018 9:22 am
Forum: SoundTrackers
Topic: Running Coconizer via ADFFS, possible?
Replies: 5
Views: 226

Re: Running Coconizer via ADFFS, possible?

I get "Internal Error: Abort on data transfer at &0120E484" It's trying to access an illegal address then, so possibly has a bug in the code or is self-modifiying in an elevated CPU mode - there will be an SWI OS_EnterOS somewhere early in the code. I have tried adding "winpslot" and "JITMEMORYA" l...
by JonAbbott
Fri Jun 15, 2018 12:16 am
Forum: ADFFS
Topic: ADFFS 2.66 beta
Replies: 24
Views: 910

Re: ADFFS 2.66 beta

Vanfanel wrote:
Thu Jun 14, 2018 11:03 am
@Jon: Who can I change it to RISC OS 3.11 emulation? I suppose it's by changing something on the boot script?
Just update to the latest obey.zip, for the record though it's *ADFEmulateRISCOS 3.11

Don't update to the latest Module though, it's crashing all over the place at the moment.
by JonAbbott
Tue Jun 12, 2018 12:13 pm
Forum: ADFFS
Topic: ADFFS 2.66 beta
Replies: 24
Views: 910

Re: ADFFS 2.66 beta

It seems that no polygons are now drawn in Elite (1.14). You can easily see that not only the demonstration screen is missing, but also the launch sequence lacks polygons. If its switched to RISC OS 3.11 emulation it works. It started in 2.65j when I changed ADFFS to only remap and return legacy sc...
by JonAbbott
Mon Jun 11, 2018 10:38 am
Forum: ADFFS
Topic: ADFFS 2.66 beta
Replies: 24
Views: 910

Re: ADFFS 2.66 beta

-E-Type II: Works fine, but display is letterboxed in a very bad way. I've switched it to run as RISC OS 3.11, which should fix this. 2.63j broke Raw Power This is now fixed, 2.67b Modules and obey.zip on the dev site. I've changed the way Wimp tasks are handled hence the version bump, see if there...
by JonAbbott
Mon Jun 11, 2018 12:20 am
Forum: SoundTrackers
Topic: Running Coconizer via ADFFS, possible?
Replies: 5
Views: 226

Re: Running Coconizer via ADFFS, possible?

How's that done exactly? GOARM3JIT? Yes, its documented in !Help, or just look at another script. Have you tried Coconizer already? Since you tried the player module, maybe you tried the program itself too. Coconizer is only used by Arcturus, so I've never looked at it or attempted to make it 26/32...
by JonAbbott
Sun Jun 10, 2018 11:42 am
Forum: SoundTrackers
Topic: Running Coconizer via ADFFS, possible?
Replies: 5
Views: 226

Re: Running Coconizer via ADFFS, possible?

Vanfanel wrote:
Sat Jun 09, 2018 4:01 pm
What "!Run" file should I try it with?
You'll need to modify its !Run to start/stop the JIT before/after any 26bit apps/Modules.
by JonAbbott
Sun Jun 10, 2018 11:35 am
Forum: ADFFS
Topic: ADFFS 2.66 beta
Replies: 24
Views: 910

Re: ADFFS 2.66 beta

It seems I have some regressions to fix:
  • 2.63j broke Raw Power
  • 2.65g broke some games that use Service_ModeExtensions (K.V., Manchester United, Manchester United Europe)
  • 2.66b the priority change to the blitter broke Manchester United
by JonAbbott
Sat Jun 09, 2018 12:11 am
Forum: ADFFS
Topic: ADFFS 2.66 beta
Replies: 24
Views: 910

Re: ADFFS 2.66 beta

There's a new build and obey.zip on the dev site. -Diggers: Goes into a black screen on launch. This is a timing issue within the game. Some of the game code sits under the SCCB device handler, but there are sections of normal code that rely on the SCCB handler modifying counters, otherwise they get...