Search found 1817 matches

by JonAbbott
Thu May 24, 2018 12:23 pm
Forum: ADFFS
Topic: ADFFS 2.65 public beta
Replies: 64
Views: 1910

Re: ADFFS 2.65 public beta

Has to be interrupt latency, the question is...where?
by JonAbbott
Wed May 23, 2018 11:38 pm
Forum: ADFFS
Topic: ADFFS 2.65 public beta
Replies: 64
Views: 1910

Re: ADFFS 2.65 public beta

Updated Modules on the dev site. I've made extensive changes to allow for SWI optimization going forward, which has the potential to break stuff. Most of the day has been spent testing and fixing specific edge cases, but its possible I've missed something. -I got original SR2000 to work in 2MB mode,...
by JonAbbott
Wed May 23, 2018 10:18 am
Forum: ADFFS
Topic: ADFFS 2.65 public beta
Replies: 64
Views: 1910

Re: ADFFS 2.65 public beta

it doesn't appear to be setting it if RAMFS is currently 0K. Manually increase your RAM disc for the time being. Fixed in the latest Modules, although it will fail if there are files in RAM::0 and the largest free block is smaller than what's required. I'm not sure I can fix that edge case, RAMFS p...
by JonAbbott
Wed May 23, 2018 8:51 am
Forum: ADFFS
Topic: ADFFS 2.65 public beta
Replies: 64
Views: 1910

Re: ADFFS 2.65 public beta

I really can't set music ON on the original SR2000, it won't let me change to 2MB mode, which is why it doesn't let me activate the music. I've checked both booting and running from HD, both default to the 2MB version. I don't recall how the program determines if there's 2MB available, it's probabl...
by JonAbbott
Wed May 23, 2018 8:51 am
Forum: ADFFS
Topic: ADFFS 2.65 public beta
Replies: 64
Views: 1910

Re: ADFFS 2.65 public beta

I really can't set music ON on the original SR2000, it won't let me change to 2MB mode, which is why it doesn't let me activate the music. I've checked both booting and running from HD, both default to the 2MB version. I don't recall how the program determines if there's 2MB available, it's probabl...
by JonAbbott
Tue May 22, 2018 4:07 pm
Forum: ADFFS
Topic: ADFFS 2.65 public beta
Replies: 64
Views: 1910

Re: ADFFS 2.65 public beta

-"SR2000 SA": no more distortion on menu music, but if you let the demo mode run, you can hear some occasional distortion once in a while. It's clearly audible. I can't get the SA version to run under ADFFS when in debug mode so I can't see what it's doing. I presume the original doesn't behave in ...
by JonAbbott
Mon May 21, 2018 10:44 pm
Forum: ADFFS
Topic: ADFFS 2.65 public beta
Replies: 64
Views: 1910

Re: ADFFS 2.65 public beta

BASIC is generating a lot less aborts but it's still over 1m/sec. Try replacing !ADFFS.extras.BASIC26 with the version on the dev site (same place as the Modules), see if that fixes the audio issue. I've modified BASIC so it doesn't use it's variable space for code, which has stopped the 1m/sec abo...
by JonAbbott
Mon May 21, 2018 9:55 pm
Forum: ADFFS
Topic: ADFFS 2.65 public beta
Replies: 64
Views: 1910

Re: ADFFS 2.65 public beta

Not the blitter then. The only thing they have in common is they're in BASIC when on the menu. They also have ExSound in common. The boot scripts for Stunt Racer 2000 load the 32bit version. The Dungeon is still using the original 26bit version, but I don't think it has any fundamental issues that ...
by JonAbbott
Mon May 21, 2018 6:10 pm
Forum: ADFFS
Topic: ADFFS 2.65 public beta
Replies: 64
Views: 1910

Re: ADFFS 2.65 public beta

audio distortion was still present with the blitter disabled. Not the blitter then. The only thing they have in common is they're in BASIC when on the menu. Also, SR2000 "original version" now works with today's obey, but won't allow me to activate music Just keep clicking on the "Menu Music" optio...
by JonAbbott
Mon May 21, 2018 10:19 am
Forum: ADFFS
Topic: ADFFS 2.65 public beta
Replies: 64
Views: 1910

Re: ADFFS 2.65 public beta

I'll knock up a version of the Modules where you can turn the blitter off. That will at least prove if the blitter is the issue in your case. Modules are on the dev site, hit CTRL-SHIFT-F11 to toggle the blitter on/off. You may have to hit it a few times before it turns off, just move the mouse eac...