There are 21 games left that I have images for, that I believe don't require 26 bit Modules, so two thirds are now working on the Pi that can (over 50 the last time I counted). Of the 21 remaining, three have issues I need to look into and the others I've not tested:Vanfanel wrote:Is 26 bit module support very hard to add? I'd say most games failing now are because of this...
Arc/A3000 Christmas Box, The: PON! in Winterland (crashes during loading)
Blitz!
Cobalt Seed, The
COPS
Empire Soccer 94
Galactic Dan
Kaptain Konflict
Karma - The Flight Trainer
Memory Magic
MiG-29 Fulcrum (crashes during loading)
Minotaur
Morph
Oh, No! More Lemmings (disc 2 needs re-imaging)
Overload (Paradise)
Tower of Babel
Trivial Pursuit
Warlocks
Wonderland
WorldScape [pre-release v0.91]
Zodiac - Aries: Quizmaster
Zodiac - Aries: Square Route
Adding 26bit Module support isn't particularity difficult on paper, but if I add it now I won't be able to add WIMP support later, as RISCOS needs Hypervisor extensions to implement it correctly. I've been holding out hoping that the memory and CPU Op extensions I've suggested will get implemented - but that's looking unlikely.Blitz!
Cobalt Seed, The
COPS
Empire Soccer 94
Galactic Dan
Kaptain Konflict
Karma - The Flight Trainer
Memory Magic
MiG-29 Fulcrum (crashes during loading)
Minotaur
Morph
Oh, No! More Lemmings (disc 2 needs re-imaging)
Overload (Paradise)
Tower of Babel
Trivial Pursuit
Warlocks
Wonderland
WorldScape [pre-release v0.91]
Zodiac - Aries: Quizmaster
Zodiac - Aries: Square Route
If we forget about ever adding WIMP support and I can lock the Task Switcher out - yes 26 bit Module support could be added. I'll start fleshing out how to implement in the relevant thread.