ADFFS 2.63 beta

Discuss ADFFS development and download test releases
Vanfanel
Posts: 576
Joined: Mon Sep 16, 2013 12:01 am

Re: ADFFS 2.63 beta

Post by Vanfanel »

@Jon: pre-caching whole track is a great idea, because HMM2 has looong tracks so the pauses would only take place between track changes or loops.
Also, any idea on why Rpi1 is WAY faster reading from exact the same SD than Pi2/3?
JonAbbott
Posts: 2938
Joined: Thu Apr 11, 2013 12:13 pm
Location: Essex
Contact:

Re: ADFFS 2.63 beta

Post by JonAbbott »

Power issues? I seem to recall they have different SD controllers, which may also be a factor.
Vanfanel
Posts: 576
Joined: Mon Sep 16, 2013 12:01 am

Re: ADFFS 2.63 beta

Post by Vanfanel »

Hmm, no, no power issues, I get no warnings and I use the "official" power supply.
JonAbbott
Posts: 2938
Joined: Thu Apr 11, 2013 12:13 pm
Location: Essex
Contact:

Re: ADFFS 2.63 beta

Post by JonAbbott »

Be aware there is an issue with Quark, the root cause is the code that sets the screen memory size at a MODE change. This probably affects other games as well, but I'm probably not going to have time to resolve this before the London Show. I'm also taking this site down for upgrades Friday (27th Oct) morning for a week, so probably won't have a fix available until second week of November.
Trapper
Posts: 30
Joined: Tue May 31, 2016 4:33 pm

Re: ADFFS 2.63 beta

Post by Trapper »

Where is the dev site? Always mentioned, but no link anywhere!!
JonAbbott
Posts: 2938
Joined: Thu Apr 11, 2013 12:13 pm
Location: Essex
Contact:

Re: ADFFS 2.63 beta

Post by JonAbbott »

Trapper wrote: Tue Oct 31, 2017 3:38 am Where is the dev site? Always mentioned, but no link anywhere!!
It's private access for project members only. This is the development forum, which also serves as a public distribution point for the Software and games.
Trapper
Posts: 30
Joined: Tue May 31, 2016 4:33 pm

Re: ADFFS 2.63 beta

Post by Trapper »

Ah. How does one get involved with the project? I've got a load of original software, RISC PC, A3010 (Adelaide) etc.

Very happy to help in whatever way I can.
JonAbbott
Posts: 2938
Joined: Thu Apr 11, 2013 12:13 pm
Location: Essex
Contact:

Re: ADFFS 2.63 beta

Post by JonAbbott »

Trapper wrote: Tue Oct 31, 2017 10:52 pmHow does one get involved with the project? I've got a load of original software, RISC PC, A3010 (Adelaide) etc.
You have to have plenty of spare time for testing, unfortunately just about every tester that's joined the project to date has done little or in most cases, no testing, so I'm very reluctant to let anyone else join at the moment.

In future, I think people are going to have prove they're willing to test by testing the publicly available games for a period, before I let them anywhere near the dev server. People that have signed up to perform testing and subsequently not done any, will find their access revoked.
Trapper
Posts: 30
Joined: Tue May 31, 2016 4:33 pm

Re: ADFFS 2.63 beta

Post by Trapper »

I understand that.

At least you know I've been putting the hours in with my RISC PC and A3010 with all those ADFS timeout errors!
JonAbbott
Posts: 2938
Joined: Thu Apr 11, 2013 12:13 pm
Location: Essex
Contact:

Re: ADFFS 2.63 beta

Post by JonAbbott »

I should have another test build available soon, been a bit delayed by the London Show and follow up testing for Disc Error 20/23/SATA incompatibilities. There's been a lot of bug fixes which came from soak testing the machines for the London Show, RiscPC compatibility is greatly improved as is Iyonix.

The sticking point at the minute is resolving the issue with Quark, which is a flaw in a crucial part of the MODE change process. I need to make sure it's right, otherwise it's going to break a lot of games.
Post Reply