Search found 2832 matches

by JonAbbott
Sun May 05, 2013 7:03 pm
Forum: LCDGameModes
Topic: LCDGameModes v0.11
Replies: 17
Views: 19120

Re: LCDGameModes v0.11

PaulV wrote:The only other observation I have which is unrelated to LCDgm but may be a good test for a QTM shim is Pacmania. On an ARM3 processor the soundtrack is horrific!
I don't think it's possible to shim Pacmania, I believe the mod player is internal.
by JonAbbott
Sat May 04, 2013 9:54 pm
Forum: SoundTrackers
Topic: Trackers we need to shim or upgrade
Replies: 9
Views: 12234

Re: Trackers we need to shim or upgrade

I've now been through all the JFD's and have updated the master spreadsheet. The list is as follows: BambuzleMusic BodgeMusic Coconizer DesktopTracker GremlinSound MusicModc2000 MusicModule MusicModule2 MusicModule3 MusicModule4 MusicModule7 NinjaSong QTMPlayer (the non module version) QTMTracker Re...
by JonAbbott
Sat May 04, 2013 7:45 pm
Forum: SoundTrackers
Topic: Trackers we need to shim or upgrade
Replies: 9
Views: 12234

Re: Trackers we need to shim or upgrade

JonAbbott wrote: MusicTracker
I've just double checked...its MusicModule, so ignore this one. So it sounds like we can shim the lot.

I'll have to go through all the discs and figure out which trackers they all use. Might take a while!
by JonAbbott
Sat May 04, 2013 7:11 am
Forum: SoundTrackers
Topic: Trackers we need to shim or upgrade
Replies: 9
Views: 12234

Re: Trackers we need to shim or upgrade

I'm not sure what these non-desktop boot scripts are? So far I've only used ADFFS by opening the ADF file and double clicking the game inside. If you have to leave the desktop, that is surely a step backwards? Even most old RiscOS 2 games support returning to desktop after use. On older 1 or 2 MB m...
by JonAbbott
Fri May 03, 2013 9:59 pm
Forum: SoundTrackers
Topic: Trackers we need to shim or upgrade
Replies: 9
Views: 12234

Trackers we need to shim or upgrade

Looking at the master spreadsheet I've documented 222 of the 781 titles, the trackers/effect modules so far (ignoring version differences) are: 1 - BambuzleMusic 1 - BodgeMusic 1 - Coconizer 2 - D50_Syn 2 - DataVox 6 - DesktopTracker (shimmed) 2 - DSymphonyPlayer 12 - ExSound (32 bitted) 1 - Gremlin...
by JonAbbott
Fri May 03, 2013 8:44 pm
Forum: AutoVIDC
Topic: Code review
Replies: 5
Views: 9436

Re: Code review

Sounds sensible to me
by JonAbbott
Fri May 03, 2013 6:23 am
Forum: ADFFS
Topic: Memory usage post DA changes
Replies: 0
Views: 3562

Memory usage post DA changes

One side effect I've noticed since going to a DA is it's actually increased the memory usage by up to 31k, due to the page size. Although considering the previous scenario, where you could end up with 700+kb slack in the RMA, it's trivial. It has however got me looking at "vars", which cou...
by JonAbbott
Fri May 03, 2013 6:02 am
Forum: ADFFS
Topic: Now hands back memory for APD's
Replies: 3
Views: 4240

Now hands back memory for APD's

2.13i ADFFS module is on the dev site, which now hands back unused memory for APD's. When mounting an APD, as the size is unknown it pre-allocates 900k + table space which with DA's is now 932k I believe (due to page size). It now hands back what it doesn't use once it's completely decoded the disc ...
by JonAbbott
Fri May 03, 2013 4:33 am
Forum: AutoVIDC
Topic: Code review
Replies: 5
Views: 9436

Re: Code review

Sounds like you're, on a mission! I was pondering doing something similar to ADFFS after I noticed extASM trying to expand LDR PC, <address> into two statements using PC as the operand!! I should probably look at the extASM source to fix it also. Think there's around 2K of auto-expansion now, which ...
by JonAbbott
Thu May 02, 2013 8:25 pm
Forum: AutoVIDC
Topic: AutoVIDC on RO3.1
Replies: 0
Views: 6850

AutoVIDC on RO3.1

As discussed, I've now changed the !Run to forcibly run AutoVIDC on RiscOS versions below 3.5. The updated file is in the dev area, you just need to drop AutoVIDC into the !ADFFS folder.