Search found 2831 matches
- Sat May 04, 2013 9:54 pm
- Forum: SoundTrackers
- Topic: Trackers we need to shim or upgrade
- Replies: 9
- Views: 12189
Re: Trackers we need to shim or upgrade
I've now been through all the JFD's and have updated the master spreadsheet. The list is as follows: BambuzleMusic BodgeMusic Coconizer DesktopTracker GremlinSound MusicModc2000 MusicModule MusicModule2 MusicModule3 MusicModule4 MusicModule7 NinjaSong QTMPlayer (the non module version) QTMTracker Re...
- Sat May 04, 2013 7:45 pm
- Forum: SoundTrackers
- Topic: Trackers we need to shim or upgrade
- Replies: 9
- Views: 12189
Re: Trackers we need to shim or upgrade
I've just double checked...its MusicModule, so ignore this one. So it sounds like we can shim the lot.JonAbbott wrote: MusicTracker
I'll have to go through all the discs and figure out which trackers they all use. Might take a while!
- Sat May 04, 2013 7:11 am
- Forum: SoundTrackers
- Topic: Trackers we need to shim or upgrade
- Replies: 9
- Views: 12189
Re: Trackers we need to shim or upgrade
I'm not sure what these non-desktop boot scripts are? So far I've only used ADFFS by opening the ADF file and double clicking the game inside. If you have to leave the desktop, that is surely a step backwards? Even most old RiscOS 2 games support returning to desktop after use. On older 1 or 2 MB m...
- Fri May 03, 2013 9:59 pm
- Forum: SoundTrackers
- Topic: Trackers we need to shim or upgrade
- Replies: 9
- Views: 12189
Trackers we need to shim or upgrade
Looking at the master spreadsheet I've documented 222 of the 781 titles, the trackers/effect modules so far (ignoring version differences) are: 1 - BambuzleMusic 1 - BodgeMusic 1 - Coconizer 2 - D50_Syn 2 - DataVox 6 - DesktopTracker (shimmed) 2 - DSymphonyPlayer 12 - ExSound (32 bitted) 1 - Gremlin...
- Fri May 03, 2013 8:44 pm
- Forum: AutoVIDC
- Topic: Code review
- Replies: 5
- Views: 9395
Re: Code review
Sounds sensible to me
- Fri May 03, 2013 6:23 am
- Forum: ADFFS
- Topic: Memory usage post DA changes
- Replies: 0
- Views: 3557
Memory usage post DA changes
One side effect I've noticed since going to a DA is it's actually increased the memory usage by up to 31k, due to the page size. Although considering the previous scenario, where you could end up with 700+kb slack in the RMA, it's trivial. It has however got me looking at "vars", which cou...
- Fri May 03, 2013 6:02 am
- Forum: ADFFS
- Topic: Now hands back memory for APD's
- Replies: 3
- Views: 4240
Now hands back memory for APD's
2.13i ADFFS module is on the dev site, which now hands back unused memory for APD's. When mounting an APD, as the size is unknown it pre-allocates 900k + table space which with DA's is now 932k I believe (due to page size). It now hands back what it doesn't use once it's completely decoded the disc ...
- Fri May 03, 2013 4:33 am
- Forum: AutoVIDC
- Topic: Code review
- Replies: 5
- Views: 9395
Re: Code review
Sounds like you're, on a mission! I was pondering doing something similar to ADFFS after I noticed extASM trying to expand LDR PC, <address> into two statements using PC as the operand!! I should probably look at the extASM source to fix it also. Think there's around 2K of auto-expansion now, which ...
- Thu May 02, 2013 8:25 pm
- Forum: AutoVIDC
- Topic: AutoVIDC on RO3.1
- Replies: 0
- Views: 6800
AutoVIDC on RO3.1
As discussed, I've now changed the !Run to forcibly run AutoVIDC on RiscOS versions below 3.5. The updated file is in the dev area, you just need to drop AutoVIDC into the !ADFFS folder.
- Thu May 02, 2013 8:10 pm
- Forum: ADFFS
- Topic: Multi-disc games post DA changes
- Replies: 10
- Views: 9873
Re: Multi-disc games post DA changes
Issues so far: BlowPipe - R13 corrupt after changing disc (need to debug to see where it's getting corrupt) Carnage Inc - At the point you swap discs, it's in BASIC, which blocks the memory allocation. Reserving memory for ADFFS should fix this Cataclysm - Could be the same issue as Carnage Inc as i...