Search found 4 matches
- Tue May 08, 2018 11:10 pm
- Forum: ADFFS
- Topic: ADFFS 2.64
- Replies: 24
- Views: 45249
Re: ADFFS 2.64
Replace the protection removal with: | Remove Manual protection check MEMORYA 13318 E1A00000 { > null: } MEMORYA 13378 E3A00031 { > null: } MEMORYA 133A4 EA000015 { > null: } MEMORYA 13400 E59C1270 { > null: } The generator now works, I've not tested any further though. It seems to work perfectly! ...
- Mon May 07, 2018 7:56 pm
- Forum: ADFFS
- Topic: ADFFS 2.64
- Replies: 24
- Views: 45249
Re: ADFFS 2.64
See if adding the following makes any difference: MEMORYA 1345C E3B00000 { > null: } Unfortunaely it doesn't. Also, I played Flashback a little bit longer yesterday and found that the protection screen appears on the second level (New Washington) as well, after completing the first of four "la...
- Sun May 06, 2018 5:57 pm
- Forum: ADFFS
- Topic: ADFFS 2.64
- Replies: 24
- Views: 45249
Re: ADFFS 2.64
Thanks for reporting, there's always the risk of further protection checks when removing them. If you have save at that point, please post it. Unfortunately the game uses passwords as its main way of saving progress, which are only given at the end of a level, much like Another World. There are som...
- Sun May 06, 2018 5:28 pm
- Forum: ADFFS
- Topic: ADFFS 2.64
- Replies: 24
- Views: 45249
Re: ADFFS 2.64
while Flashback and Alone In The Dark don't show protection screens anymore with updated scripts, Simon The Sorcerer still does. It's not so easy to bypass the protection prompt as if I remember correctly, its hooked to an IRQ vector. The check is however ignored, so you only have to click the mous...